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authorRob Blanckaert <rob@withpiper.com>2017-10-22 11:41:57 -0700
committersfan5 <sfan5@live.de>2017-12-25 15:00:25 +0100
commit787cd15c14b65f50b06c6b9ccecf28e937318430 (patch)
treee1af40e2921627460a6cb0b8ce28f42925531659 /src/object_properties.cpp
parent8037eda42c89dbc81e99199c2ae49309a9439ac3 (diff)
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- Clear colors when reading property info.
- Set vertex colors on upright_sprites.
Diffstat (limited to 'src/object_properties.cpp')
-rw-r--r--src/object_properties.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/object_properties.cpp b/src/object_properties.cpp
index 26a19a082..e330bc24a 100644
--- a/src/object_properties.cpp
+++ b/src/object_properties.cpp
@@ -145,6 +145,7 @@ void ObjectProperties::deSerialize(std::istream &is)
makes_footstep_sound = readU8(is);
automatic_rotate = readF1000(is);
mesh = deSerializeString(is);
+ colors.clear();
u32 color_count = readU16(is);
for (u32 i = 0; i < color_count; i++){
colors.push_back(readARGB8(is));