summaryrefslogtreecommitdiff
path: root/src/object_properties.h
diff options
context:
space:
mode:
authorMirceaKitsune <sonichedgehog_hyperblast00@yahoo.com>2012-10-26 11:46:46 +0300
committerPerttu Ahola <celeron55@gmail.com>2012-11-25 18:14:15 +0200
commitba4d93027f7b1590f303eff2138cae413faf5c34 (patch)
tree131a875a718d15c50d5d052540f7c433bd2bdb1f /src/object_properties.h
parentfb0c43186422ad985e70f73bc70eeb07cc194909 (diff)
downloadminetest-ba4d93027f7b1590f303eff2138cae413faf5c34.tar.gz
minetest-ba4d93027f7b1590f303eff2138cae413faf5c34.tar.bz2
minetest-ba4d93027f7b1590f303eff2138cae413faf5c34.zip
Joint positioning and rotation code, and fix a problem related to their lua API
Attempt to move the animation system to a more correct implementation, rather than using object properties. Incomplete and breaks functionality
Diffstat (limited to 'src/object_properties.h')
-rw-r--r--src/object_properties.h3
1 files changed, 0 insertions, 3 deletions
diff --git a/src/object_properties.h b/src/object_properties.h
index 3ab488f92..719b022ca 100644
--- a/src/object_properties.h
+++ b/src/object_properties.h
@@ -34,9 +34,6 @@ struct ObjectProperties
core::aabbox3d<f32> collisionbox;
std::string visual;
std::string mesh;
- core::vector2d<int> animation_frames;
- float animation_speed;
- float animation_blend;
std::map<std::string, v3f> animation_bone_position;
std::map<std::string, v3f> animation_bone_rotation;
v2f visual_size;