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author | Novatux <nathanael.courant@laposte.net> | 2014-01-26 11:40:21 +0100 |
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committer | Novatux <nathanael.courant@laposte.net> | 2014-03-04 20:12:10 +0100 |
commit | 062de11b4cff30861dd4e9eb56f131d821f34b51 (patch) | |
tree | 37bdcbacb355abfe1f8091307222e430e58b78d8 /src/particles.cpp | |
parent | 8e15179e7d896851c6f5814fc6524c86b26ce2e3 (diff) | |
download | minetest-062de11b4cff30861dd4e9eb56f131d821f34b51.tar.gz minetest-062de11b4cff30861dd4e9eb56f131d821f34b51.tar.bz2 minetest-062de11b4cff30861dd4e9eb56f131d821f34b51.zip |
Fix rendering glitches when far from the center of the map
Diffstat (limited to 'src/particles.cpp')
-rw-r--r-- | src/particles.cpp | 25 |
1 files changed, 13 insertions, 12 deletions
diff --git a/src/particles.cpp b/src/particles.cpp index 19bdaf121..5a3056c32 100644 --- a/src/particles.cpp +++ b/src/particles.cpp @@ -66,6 +66,7 @@ Particle::Particle( { // Misc m_gamedef = gamedef; + m_env = &env; // Texture m_material.setFlag(video::EMF_LIGHTING, false); @@ -95,7 +96,7 @@ Particle::Particle( this->setAutomaticCulling(scene::EAC_OFF); // Init lighting - updateLight(env); + updateLight(); // Init model updateVertices(); @@ -134,7 +135,7 @@ void Particle::render() scene::EPT_TRIANGLES, video::EIT_16BIT); } -void Particle::step(float dtime, ClientEnvironment &env) +void Particle::step(float dtime) { m_time += dtime; if (m_collisiondetection) @@ -143,7 +144,7 @@ void Particle::step(float dtime, ClientEnvironment &env) v3f p_pos = m_pos*BS; v3f p_velocity = m_velocity*BS; v3f p_acceleration = m_acceleration*BS; - collisionMoveSimple(&env, m_gamedef, + collisionMoveSimple(m_env, m_gamedef, BS*0.5, box, 0, dtime, p_pos, p_velocity, p_acceleration); @@ -158,13 +159,13 @@ void Particle::step(float dtime, ClientEnvironment &env) } // Update lighting - updateLight(env); + updateLight(); // Update model updateVertices(); } -void Particle::updateLight(ClientEnvironment &env) +void Particle::updateLight() { u8 light = 0; try{ @@ -173,11 +174,11 @@ void Particle::updateLight(ClientEnvironment &env) floor(m_pos.Y+0.5), floor(m_pos.Z+0.5) ); - MapNode n = env.getClientMap().getNode(p); - light = n.getLightBlend(env.getDayNightRatio(), m_gamedef->ndef()); + MapNode n = m_env->getClientMap().getNode(p); + light = n.getLightBlend(m_env->getDayNightRatio(), m_gamedef->ndef()); } catch(InvalidPositionException &e){ - light = blend_light(env.getDayNightRatio(), LIGHT_SUN, 0); + light = blend_light(m_env->getDayNightRatio(), LIGHT_SUN, 0); } m_light = decode_light(light); } @@ -199,6 +200,7 @@ void Particle::updateVertices() m_vertices[3] = video::S3DVertex(-m_size/2,m_size/2,0, 0,0,0, c, tx0, ty0); + v3s16 camera_offset = m_env->getCameraOffset(); for(u16 i=0; i<4; i++) { if (m_vertical) { @@ -209,17 +211,16 @@ void Particle::updateVertices() m_vertices[i].Pos.rotateXZBy(m_player->getYaw()); } m_box.addInternalPoint(m_vertices[i].Pos); - m_vertices[i].Pos += m_pos*BS; + m_vertices[i].Pos += m_pos*BS - intToFloat(camera_offset, BS); } } - /* Helpers */ -void allparticles_step (float dtime, ClientEnvironment &env) +void allparticles_step (float dtime) { for(std::vector<Particle*>::iterator i = all_particles.begin(); i != all_particles.end();) @@ -232,7 +233,7 @@ void allparticles_step (float dtime, ClientEnvironment &env) } else { - (*i)->step(dtime, env); + (*i)->step(dtime); i++; } } |