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author | sfan5 <sfan5@live.de> | 2016-12-23 14:43:56 +0100 |
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committer | sfan5 <sfan5@live.de> | 2017-01-02 15:28:06 +0100 |
commit | a07b032245bef76a7695e139a9daca7cb646a73d (patch) | |
tree | b1c5117b19f8a00c396b75bef11925927b082995 /src/particles.cpp | |
parent | 7057c196c442ff3484b53f48d940f4c9e0ffe23a (diff) | |
download | minetest-a07b032245bef76a7695e139a9daca7cb646a73d.tar.gz minetest-a07b032245bef76a7695e139a9daca7cb646a73d.tar.bz2 minetest-a07b032245bef76a7695e139a9daca7cb646a73d.zip |
Add 2D sheet animation for nodes
Diffstat (limited to 'src/particles.cpp')
-rw-r--r-- | src/particles.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/particles.cpp b/src/particles.cpp index e9ddba986..97f42e2c4 100644 --- a/src/particles.cpp +++ b/src/particles.cpp @@ -570,7 +570,7 @@ void ParticleManager::addNodeParticle(IGameDef* gamedef, scene::ISceneManager* s video::ITexture *texture; // Only use first frame of animated texture - if(tiles[texid].material_flags & MATERIAL_FLAG_ANIMATION) + if (tiles[texid].material_flags & MATERIAL_FLAG_ANIMATION) texture = tiles[texid].frames[0].texture; else texture = tiles[texid].texture; |