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authorkhonkhortisan <khonkhortisan@gmail.com>2013-04-22 11:35:10 -0700
committerShadowNinja <shadowninja@minetest.net>2014-01-13 17:34:56 -0500
commit2b1eff772524fca8249fd64028e5cbfeabc127a0 (patch)
treef7d1a231de13db304a2ea1fb945e41b08b38f0f1 /src/particles.h
parenta4c5f10ecf4fd49cfbf73580b00c0b4f12ee40cf (diff)
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Allow vertical axis particle rotation constraint
Use tables for adding particles, deprecate former way. separate particles(pawner) definition, add default values, work with no arguments
Diffstat (limited to 'src/particles.h')
-rw-r--r--src/particles.h4
1 files changed, 4 insertions, 0 deletions
diff --git a/src/particles.h b/src/particles.h
index 327dcbc9e..7c89a79bf 100644
--- a/src/particles.h
+++ b/src/particles.h
@@ -42,6 +42,7 @@ class Particle : public scene::ISceneNode
float expirationtime,
float size,
bool collisiondetection,
+ bool vertical,
video::ITexture *texture,
v2f texpos,
v2f texsize
@@ -92,6 +93,7 @@ private:
float m_size;
u8 m_light;
bool m_collisiondetection;
+ bool m_vertical;
};
class ParticleSpawner
@@ -108,6 +110,7 @@ class ParticleSpawner
float minexptime, float maxexptime,
float minsize, float maxsize,
bool collisiondetection,
+ bool vertical,
video::ITexture *texture,
u32 id);
@@ -138,6 +141,7 @@ class ParticleSpawner
video::ITexture *m_texture;
std::vector<float> m_spawntimes;
bool m_collisiondetection;
+ bool m_vertical;
};
void allparticles_step (float dtime, ClientEnvironment &env);