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authorMirceaKitsune <sonichedgehog_hyperblast00@yahoo.com>2013-04-05 01:03:28 -1000
committerPilzAdam <pilzadam@minetest.net>2013-04-05 02:00:59 +0200
commitc5a8448c41e4ea9d33a43cebef61425d4568a46d (patch)
treebd612dd0d2b8e7589f14a2c403b423480af5798d /src/player.cpp
parent2a0badf2d565ce4bebe2910c88795c0fe51a0341 (diff)
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Allow modifying movement speed, jump height and gravity per-player via the Lua API.
Diffstat (limited to 'src/player.cpp')
-rw-r--r--src/player.cpp5
1 files changed, 5 insertions, 0 deletions
diff --git a/src/player.cpp b/src/player.cpp
index 4c81887be..1ca9423b0 100644
--- a/src/player.cpp
+++ b/src/player.cpp
@@ -71,6 +71,11 @@ Player::Player(IGameDef *gamedef):
movement_liquid_fluidity_smooth = 0.5 * BS;
movement_liquid_sink = 10 * BS;
movement_gravity = 9.81 * BS;
+
+ // Movement overrides are multipliers and must be 1 by default
+ physics_override_speed = 1;
+ physics_override_jump = 1;
+ physics_override_gravity = 1;
}
Player::~Player()