summaryrefslogtreecommitdiff
path: root/src/player.cpp
diff options
context:
space:
mode:
authorPerttu Ahola <celeron55@gmail.com>2013-02-15 23:18:19 +0200
committerPerttu Ahola <celeron55@gmail.com>2013-02-15 23:18:19 +0200
commitc88d89d26edb0d7864feb1b8b1d8e79c765ae0ef (patch)
treec71e5f86602c009cdb0e26d8cc6953cd2ef737aa /src/player.cpp
parent4035bf325929db5875785d12118512ea828df717 (diff)
downloadminetest-c88d89d26edb0d7864feb1b8b1d8e79c765ae0ef.tar.gz
minetest-c88d89d26edb0d7864feb1b8b1d8e79c765ae0ef.tar.bz2
minetest-c88d89d26edb0d7864feb1b8b1d8e79c765ae0ef.zip
Some kind of middleway values for player acceleration for now
Diffstat (limited to 'src/player.cpp')
-rw-r--r--src/player.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/player.cpp b/src/player.cpp
index 90aa4fe05..86d3ae184 100644
--- a/src/player.cpp
+++ b/src/player.cpp
@@ -59,9 +59,9 @@ Player::Player(IGameDef *gamedef):
"list[current_player;craftpreview;7,1;1,1;]";
// Initialize movement settings at default values, so movement can work if the server fails to send them
- movement_acceleration_default = 4 * BS;
- movement_acceleration_air = 4 * BS;
- movement_acceleration_fast = 4 * BS;
+ movement_acceleration_default = 3 * BS;
+ movement_acceleration_air = 2 * BS;
+ movement_acceleration_fast = 10 * BS;
movement_speed_walk = 4 * BS;
movement_speed_crouch = 1.35 * BS;
movement_speed_fast = 20 * BS;