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authorLoic Blot <loic.blot@unix-experience.fr>2016-10-08 19:08:23 +0200
committerNer'zhul <nerzhul@users.noreply.github.com>2016-10-08 22:27:44 +0200
commit569b89b36fff058390cb90458da4285552a9c97e (patch)
treee4329a3e1a567301e7b09c416bbb7ab64585b7af /src/player.cpp
parent7bbd716426bf989bf071e2322a9b797cc5f78acb (diff)
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Move RemotePlayer code to its own cpp/header
Diffstat (limited to 'src/player.cpp')
-rw-r--r--src/player.cpp206
1 files changed, 0 insertions, 206 deletions
diff --git a/src/player.cpp b/src/player.cpp
index c0d367134..fa82a79f4 100644
--- a/src/player.cpp
+++ b/src/player.cpp
@@ -19,15 +19,12 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "player.h"
-#include <fstream>
#include "threading/mutex_auto_lock.h"
#include "util/numeric.h"
#include "hud.h"
#include "constants.h"
#include "gamedef.h"
#include "settings.h"
-#include "content_sao.h"
-#include "filesys.h"
#include "log.h"
#include "porting.h" // strlcpy
@@ -143,206 +140,3 @@ void Player::clearHud()
hud.pop_back();
}
}
-
-/*
- RemotePlayer
-*/
-// static config cache for remoteplayer
-bool RemotePlayer::m_setting_cache_loaded = false;
-float RemotePlayer::m_setting_chat_message_limit_per_10sec = 0.0f;
-u16 RemotePlayer::m_setting_chat_message_limit_trigger_kick = 0;
-
-RemotePlayer::RemotePlayer(const char *name, IItemDefManager *idef):
- Player(name, idef),
- protocol_version(0),
- m_sao(NULL),
- m_dirty(false),
- m_last_chat_message_sent(time(NULL)),
- m_chat_message_allowance(5.0f),
- m_message_rate_overhead(0),
- hud_hotbar_image(""),
- hud_hotbar_selected_image("")
-{
- if (!RemotePlayer::m_setting_cache_loaded) {
- RemotePlayer::m_setting_chat_message_limit_per_10sec =
- g_settings->getFloat("chat_message_limit_per_10sec");
- RemotePlayer::m_setting_chat_message_limit_trigger_kick =
- g_settings->getU16("chat_message_limit_trigger_kick");
- RemotePlayer::m_setting_cache_loaded = true;
- }
- movement_acceleration_default = g_settings->getFloat("movement_acceleration_default") * BS;
- movement_acceleration_air = g_settings->getFloat("movement_acceleration_air") * BS;
- movement_acceleration_fast = g_settings->getFloat("movement_acceleration_fast") * BS;
- movement_speed_walk = g_settings->getFloat("movement_speed_walk") * BS;
- movement_speed_crouch = g_settings->getFloat("movement_speed_crouch") * BS;
- movement_speed_fast = g_settings->getFloat("movement_speed_fast") * BS;
- movement_speed_climb = g_settings->getFloat("movement_speed_climb") * BS;
- movement_speed_jump = g_settings->getFloat("movement_speed_jump") * BS;
- movement_liquid_fluidity = g_settings->getFloat("movement_liquid_fluidity") * BS;
- movement_liquid_fluidity_smooth = g_settings->getFloat("movement_liquid_fluidity_smooth") * BS;
- movement_liquid_sink = g_settings->getFloat("movement_liquid_sink") * BS;
- movement_gravity = g_settings->getFloat("movement_gravity") * BS;
-}
-
-void RemotePlayer::save(std::string savedir, IGameDef *gamedef)
-{
- /*
- * We have to open all possible player files in the players directory
- * and check their player names because some file systems are not
- * case-sensitive and player names are case-sensitive.
- */
-
- // A player to deserialize files into to check their names
- RemotePlayer testplayer("", gamedef->idef());
-
- savedir += DIR_DELIM;
- std::string path = savedir + m_name;
- for (u32 i = 0; i < PLAYER_FILE_ALTERNATE_TRIES; i++) {
- if (!fs::PathExists(path)) {
- // Open file and serialize
- std::ostringstream ss(std::ios_base::binary);
- serialize(ss);
- if (!fs::safeWriteToFile(path, ss.str())) {
- infostream << "Failed to write " << path << std::endl;
- }
- setModified(false);
- return;
- }
- // Open file and deserialize
- std::ifstream is(path.c_str(), std::ios_base::binary);
- if (!is.good()) {
- infostream << "Failed to open " << path << std::endl;
- return;
- }
- testplayer.deSerialize(is, path);
- is.close();
- if (strcmp(testplayer.getName(), m_name) == 0) {
- // Open file and serialize
- std::ostringstream ss(std::ios_base::binary);
- serialize(ss);
- if (!fs::safeWriteToFile(path, ss.str())) {
- infostream << "Failed to write " << path << std::endl;
- }
- setModified(false);
- return;
- }
- path = savedir + m_name + itos(i);
- }
-
- infostream << "Didn't find free file for player " << m_name << std::endl;
- return;
-}
-
-void RemotePlayer::deSerialize(std::istream &is, const std::string &playername)
-{
- Settings args;
-
- if (!args.parseConfigLines(is, "PlayerArgsEnd")) {
- throw SerializationError("PlayerArgsEnd of player " +
- playername + " not found!");
- }
-
- m_dirty = true;
- //args.getS32("version"); // Version field value not used
- std::string name = args.get("name");
- strlcpy(m_name, name.c_str(), PLAYERNAME_SIZE);
- setPitch(args.getFloat("pitch"));
- setYaw(args.getFloat("yaw"));
- setPosition(args.getV3F("position"));
- try{
- hp = args.getS32("hp");
- }catch(SettingNotFoundException &e) {
- hp = PLAYER_MAX_HP;
- }
- try{
- m_breath = args.getS32("breath");
- }catch(SettingNotFoundException &e) {
- m_breath = PLAYER_MAX_BREATH;
- }
-
- inventory.deSerialize(is);
-
- if(inventory.getList("craftpreview") == NULL) {
- // Convert players without craftpreview
- inventory.addList("craftpreview", 1);
-
- bool craftresult_is_preview = true;
- if(args.exists("craftresult_is_preview"))
- craftresult_is_preview = args.getBool("craftresult_is_preview");
- if(craftresult_is_preview)
- {
- // Clear craftresult
- inventory.getList("craftresult")->changeItem(0, ItemStack());
- }
- }
-}
-
-void RemotePlayer::serialize(std::ostream &os)
-{
- // Utilize a Settings object for storing values
- Settings args;
- args.setS32("version", 1);
- args.set("name", m_name);
- //args.set("password", m_password);
- args.setFloat("pitch", m_pitch);
- args.setFloat("yaw", m_yaw);
- args.setV3F("position", m_position);
- args.setS32("hp", hp);
- args.setS32("breath", m_breath);
-
- args.writeLines(os);
-
- os<<"PlayerArgsEnd\n";
-
- inventory.serialize(os);
-}
-
-void RemotePlayer::setPosition(const v3f &position)
-{
- if (position != m_position)
- m_dirty = true;
-
- Player::setPosition(position);
- if(m_sao)
- m_sao->setBasePosition(position);
-}
-
-const RemotePlayerChatResult RemotePlayer::canSendChatMessage()
-{
- // Rate limit messages
- u32 now = time(NULL);
- float time_passed = now - m_last_chat_message_sent;
- m_last_chat_message_sent = now;
-
- // If this feature is disabled
- if (m_setting_chat_message_limit_per_10sec <= 0.0) {
- return RPLAYER_CHATRESULT_OK;
- }
-
- m_chat_message_allowance += time_passed * (m_setting_chat_message_limit_per_10sec / 8.0f);
- if (m_chat_message_allowance > m_setting_chat_message_limit_per_10sec) {
- m_chat_message_allowance = m_setting_chat_message_limit_per_10sec;
- }
-
- if (m_chat_message_allowance < 1.0f) {
- infostream << "Player " << m_name
- << " chat limited due to excessive message amount." << std::endl;
-
- // Kick player if flooding is too intensive
- m_message_rate_overhead++;
- if (m_message_rate_overhead > RemotePlayer::m_setting_chat_message_limit_trigger_kick) {
- return RPLAYER_CHATRESULT_KICK;
- }
-
- return RPLAYER_CHATRESULT_FLOODING;
- }
-
- // Reinit message overhead
- if (m_message_rate_overhead > 0) {
- m_message_rate_overhead = 0;
- }
-
- m_chat_message_allowance -= 1.0f;
- return RPLAYER_CHATRESULT_OK;
-}
-