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author | Ner'zhul <nerzhul@users.noreply.github.com> | 2016-10-30 14:53:26 +0100 |
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committer | GitHub <noreply@github.com> | 2016-10-30 14:53:26 +0100 |
commit | 9d25242c5c1411d692254cf910345d51c9a24fa3 (patch) | |
tree | edec8475b32562379d463757e77031bdc994e971 /src/player.cpp | |
parent | d43326021a9a7def27773ed1f7ec01992ed3abf6 (diff) | |
download | minetest-9d25242c5c1411d692254cf910345d51c9a24fa3.tar.gz minetest-9d25242c5c1411d692254cf910345d51c9a24fa3.tar.bz2 minetest-9d25242c5c1411d692254cf910345d51c9a24fa3.zip |
PlayerSAO/LocalPlayer refactor: (#4612)
* Create UnitSAO, a common part between PlayerSAO & LuaEntitySAO
* Move breath to PlayerSAO & LocalPlayer
* Migrate m_yaw from (Remote)Player & LuaEntitySAO to UnitSAO
* Migrate m_yaw from Player to LocalPlayer for client
* Move some functions outside of player class to PlayerSAO/RemotePlayer or LocalPlayer depending on which class needs it
* Move pitch to LocalPlayer & PlayerSAO
* Move m_position from Player to LocalPlayer
* Move camera_barely_in_ceiling to LocalPlayer as it's used only there
* use PlayerSAO::m_base_position for Server side positions
* remove a unused variable
* ServerActiveObject::setPos now uses const ref
* use ServerEnv::loadPlayer unconditionnaly as it creates RemotePlayer only if it's not already loaded
* Move hp from Player to LocalPlayer
* Move m_hp from LuaEntitySAO to UnitSAO
* Use m_hp from PlayerSAO/UnitSAO instead of RemotePlayer
Diffstat (limited to 'src/player.cpp')
-rw-r--r-- | src/player.cpp | 14 |
1 files changed, 1 insertions, 13 deletions
diff --git a/src/player.cpp b/src/player.cpp index fa82a79f4..9c321d571 100644 --- a/src/player.cpp +++ b/src/player.cpp @@ -30,18 +30,11 @@ with this program; if not, write to the Free Software Foundation, Inc., Player::Player(const char *name, IItemDefManager *idef): - camera_barely_in_ceiling(false), inventory(idef), - hp(PLAYER_MAX_HP), peer_id(PEER_ID_INEXISTENT), keyPressed(0), // protected - m_breath(PLAYER_MAX_BREATH), - m_pitch(0), - m_yaw(0), - m_speed(0,0,0), - m_position(0,0,0), - m_collisionbox(-BS*0.30,0.0,-BS*0.30,BS*0.30,BS*1.75,BS*0.30) + m_speed(0,0,0) { strlcpy(m_name, name, PLAYERNAME_SIZE); @@ -90,11 +83,6 @@ Player::~Player() clearHud(); } -v3s16 Player::getLightPosition() const -{ - return floatToInt(m_position + v3f(0,BS+BS/2,0), BS); -} - u32 Player::addHud(HudElement *toadd) { MutexAutoLock lock(m_mutex); |