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authorPerttu Ahola <celeron55@gmail.com>2012-06-17 02:40:36 +0300
committerPerttu Ahola <celeron55@gmail.com>2012-06-17 02:40:36 +0300
commitd0ea6f9920d30f46d1f5d44e8823a8d932f9f29d (patch)
tree5b75f389b027a058e1f47fa3103a1cfb51f26b9b /src/player.cpp
parent1bc37d576ce790c1169c5f9996be7bbc8026db2c (diff)
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Properly and efficiently use split utility headers
Diffstat (limited to 'src/player.cpp')
-rw-r--r--src/player.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/player.cpp b/src/player.cpp
index 2eb2b10ad..d470fa6ff 100644
--- a/src/player.cpp
+++ b/src/player.cpp
@@ -19,11 +19,11 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "player.h"
#include "constants.h"
-#include "utility.h"
#include "gamedef.h"
#include "connection.h" // PEER_ID_INEXISTENT
#include "settings.h"
#include "content_sao.h"
+#include "util/numeric.h"
Player::Player(IGameDef *gamedef):
touching_ground(false),