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author | ShadowNinja <shadowninja@minetest.net> | 2015-04-07 06:13:12 -0400 |
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committer | ShadowNinja <shadowninja@minetest.net> | 2015-08-23 22:04:06 -0400 |
commit | e4bff8be94c0db4f94e63ad448d0eeb869ccdbbd (patch) | |
tree | 7935586e79da5c8c7144e345a8c0fc1cda53beed /src/player.cpp | |
parent | 6a1047d8c116f793890b63427d53f04ceca95d54 (diff) | |
download | minetest-e4bff8be94c0db4f94e63ad448d0eeb869ccdbbd.tar.gz minetest-e4bff8be94c0db4f94e63ad448d0eeb869ccdbbd.tar.bz2 minetest-e4bff8be94c0db4f94e63ad448d0eeb869ccdbbd.zip |
Clean up threading
* Rename everything.
* Strip J prefix.
* Change UpperCamelCase functions to lowerCamelCase.
* Remove global (!) semaphore count mutex on OSX.
* Remove semaphore count getter (unused, unsafe, depended on internal
API functions on Windows, and used a hack on OSX).
* Add `Atomic<type>`.
* Make `Thread` handle thread names.
* Add support for C++11 multi-threading.
* Combine pthread and win32 sources.
* Remove `ThreadStarted` (unused, unneeded).
* Move some includes from the headers to the sources.
* Move all of `Event` into its header (allows inlining with no new includes).
* Make `Event` use `Semaphore` (except on Windows).
* Move some porting functions into `Thread`.
* Integrate logging with `Thread`.
* Add threading test.
Diffstat (limited to 'src/player.cpp')
-rw-r--r-- | src/player.cpp | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/src/player.cpp b/src/player.cpp index cb2286ef6..3ee34d41f 100644 --- a/src/player.cpp +++ b/src/player.cpp @@ -20,7 +20,7 @@ with this program; if not, write to the Free Software Foundation, Inc., #include "player.h" #include <fstream> -#include "jthread/jmutexautolock.h" +#include "threading/mutex_auto_lock.h" #include "util/numeric.h" #include "hud.h" #include "constants.h" @@ -217,7 +217,7 @@ void Player::deSerialize(std::istream &is, std::string playername) u32 Player::addHud(HudElement *toadd) { - JMutexAutoLock lock(m_mutex); + MutexAutoLock lock(m_mutex); u32 id = getFreeHudID(); @@ -231,7 +231,7 @@ u32 Player::addHud(HudElement *toadd) HudElement* Player::getHud(u32 id) { - JMutexAutoLock lock(m_mutex); + MutexAutoLock lock(m_mutex); if (id < hud.size()) return hud[id]; @@ -241,7 +241,7 @@ HudElement* Player::getHud(u32 id) HudElement* Player::removeHud(u32 id) { - JMutexAutoLock lock(m_mutex); + MutexAutoLock lock(m_mutex); HudElement* retval = NULL; if (id < hud.size()) { @@ -253,7 +253,7 @@ HudElement* Player::removeHud(u32 id) void Player::clearHud() { - JMutexAutoLock lock(m_mutex); + MutexAutoLock lock(m_mutex); while(!hud.empty()) { delete hud.back(); |