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authorShadowNinja <shadowninja@minetest.net>2015-04-07 06:13:12 -0400
committerShadowNinja <shadowninja@minetest.net>2015-08-23 22:04:06 -0400
commite4bff8be94c0db4f94e63ad448d0eeb869ccdbbd (patch)
tree7935586e79da5c8c7144e345a8c0fc1cda53beed /src/player.cpp
parent6a1047d8c116f793890b63427d53f04ceca95d54 (diff)
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Clean up threading
* Rename everything. * Strip J prefix. * Change UpperCamelCase functions to lowerCamelCase. * Remove global (!) semaphore count mutex on OSX. * Remove semaphore count getter (unused, unsafe, depended on internal API functions on Windows, and used a hack on OSX). * Add `Atomic<type>`. * Make `Thread` handle thread names. * Add support for C++11 multi-threading. * Combine pthread and win32 sources. * Remove `ThreadStarted` (unused, unneeded). * Move some includes from the headers to the sources. * Move all of `Event` into its header (allows inlining with no new includes). * Make `Event` use `Semaphore` (except on Windows). * Move some porting functions into `Thread`. * Integrate logging with `Thread`. * Add threading test.
Diffstat (limited to 'src/player.cpp')
-rw-r--r--src/player.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/player.cpp b/src/player.cpp
index cb2286ef6..3ee34d41f 100644
--- a/src/player.cpp
+++ b/src/player.cpp
@@ -20,7 +20,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "player.h"
#include <fstream>
-#include "jthread/jmutexautolock.h"
+#include "threading/mutex_auto_lock.h"
#include "util/numeric.h"
#include "hud.h"
#include "constants.h"
@@ -217,7 +217,7 @@ void Player::deSerialize(std::istream &is, std::string playername)
u32 Player::addHud(HudElement *toadd)
{
- JMutexAutoLock lock(m_mutex);
+ MutexAutoLock lock(m_mutex);
u32 id = getFreeHudID();
@@ -231,7 +231,7 @@ u32 Player::addHud(HudElement *toadd)
HudElement* Player::getHud(u32 id)
{
- JMutexAutoLock lock(m_mutex);
+ MutexAutoLock lock(m_mutex);
if (id < hud.size())
return hud[id];
@@ -241,7 +241,7 @@ HudElement* Player::getHud(u32 id)
HudElement* Player::removeHud(u32 id)
{
- JMutexAutoLock lock(m_mutex);
+ MutexAutoLock lock(m_mutex);
HudElement* retval = NULL;
if (id < hud.size()) {
@@ -253,7 +253,7 @@ HudElement* Player::removeHud(u32 id)
void Player::clearHud()
{
- JMutexAutoLock lock(m_mutex);
+ MutexAutoLock lock(m_mutex);
while(!hud.empty()) {
delete hud.back();