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author | Loic Blot <loic.blot@unix-experience.fr> | 2015-07-20 23:30:43 +0200 |
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committer | Loic Blot <loic.blot@unix-experience.fr> | 2015-07-21 08:10:43 +0200 |
commit | fa7fe510d9b77c0a7802604a5697de4e52cddba3 (patch) | |
tree | 6e65917fc32db32940cdcd954c5eb54b0285a1dc /src/player.cpp | |
parent | 5ebb4237e204bfa760313f6f2a46a09dceb9cce0 (diff) | |
download | minetest-fa7fe510d9b77c0a7802604a5697de4e52cddba3.tar.gz minetest-fa7fe510d9b77c0a7802604a5697de4e52cddba3.tar.bz2 minetest-fa7fe510d9b77c0a7802604a5697de4e52cddba3.zip |
Remove profiler.h include where it's not needed. Remove some unreachable and very old code
Diffstat (limited to 'src/player.cpp')
-rw-r--r-- | src/player.cpp | 31 |
1 files changed, 1 insertions, 30 deletions
diff --git a/src/player.cpp b/src/player.cpp index 26496259c..668d490cc 100644 --- a/src/player.cpp +++ b/src/player.cpp @@ -119,31 +119,12 @@ void Player::accelerateHorizontal(v3f target_speed, f32 max_increase) f32 dl = d_wanted.getLength(); if(dl > max_increase) dl = max_increase; - + v3f d = d_wanted.normalize() * dl; m_speed.X += d.X; m_speed.Z += d.Z; -#if 0 // old code - if(m_speed.X < target_speed.X - max_increase) - m_speed.X += max_increase; - else if(m_speed.X > target_speed.X + max_increase) - m_speed.X -= max_increase; - else if(m_speed.X < target_speed.X) - m_speed.X = target_speed.X; - else if(m_speed.X > target_speed.X) - m_speed.X = target_speed.X; - - if(m_speed.Z < target_speed.Z - max_increase) - m_speed.Z += max_increase; - else if(m_speed.Z > target_speed.Z + max_increase) - m_speed.Z -= max_increase; - else if(m_speed.Z < target_speed.Z) - m_speed.Z = target_speed.Z; - else if(m_speed.Z > target_speed.Z) - m_speed.Z = target_speed.Z; -#endif } // Vertical acceleration (Y), X and Z directions are ignored @@ -160,16 +141,6 @@ void Player::accelerateVertical(v3f target_speed, f32 max_increase) m_speed.Y += d_wanted; -#if 0 // old code - if(m_speed.Y < target_speed.Y - max_increase) - m_speed.Y += max_increase; - else if(m_speed.Y > target_speed.Y + max_increase) - m_speed.Y -= max_increase; - else if(m_speed.Y < target_speed.Y) - m_speed.Y = target_speed.Y; - else if(m_speed.Y > target_speed.Y) - m_speed.Y = target_speed.Y; -#endif } v3s16 Player::getLightPosition() const |