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author | Perttu Ahola <celeron55@gmail.com> | 2012-03-31 16:23:26 +0300 |
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committer | Perttu Ahola <celeron55@gmail.com> | 2012-03-31 16:25:02 +0300 |
commit | 52122c342d335a2561ace87c9d8deaa16a136604 (patch) | |
tree | 33ed625674d82c505b347adf26307748c85c8cfc /src/player.h | |
parent | 96ee73f79018c8aae22a392af6f66f9a05cb0174 (diff) | |
download | minetest-52122c342d335a2561ace87c9d8deaa16a136604.tar.gz minetest-52122c342d335a2561ace87c9d8deaa16a136604.tar.bz2 minetest-52122c342d335a2561ace87c9d8deaa16a136604.zip |
Add 'fly' and 'fast' privileges and the underlying privileges-to-client system
Diffstat (limited to 'src/player.h')
-rw-r--r-- | src/player.h | 80 |
1 files changed, 1 insertions, 79 deletions
diff --git a/src/player.h b/src/player.h index 9bbdda15a..6108af3db 100644 --- a/src/player.h +++ b/src/player.h @@ -20,14 +20,13 @@ with this program; if not, write to the Free Software Foundation, Inc., #ifndef PLAYER_HEADER #define PLAYER_HEADER -#include "common_irrlicht.h" +#include "irrlichttypes.h" #include "inventory.h" #define PLAYERNAME_SIZE 20 #define PLAYERNAME_ALLOWED_CHARS "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789-_" - class Map; class IGameDef; struct CollisionInfo; @@ -167,83 +166,6 @@ protected: v3f m_position; }; -#ifndef SERVER -struct PlayerControl -{ - PlayerControl() - { - up = false; - down = false; - left = false; - right = false; - jump = false; - aux1 = false; - sneak = false; - pitch = 0; - yaw = 0; - } - PlayerControl( - bool a_up, - bool a_down, - bool a_left, - bool a_right, - bool a_jump, - bool a_aux1, - bool a_sneak, - float a_pitch, - float a_yaw - ) - { - up = a_up; - down = a_down; - left = a_left; - right = a_right; - jump = a_jump; - aux1 = a_aux1; - sneak = a_sneak; - pitch = a_pitch; - yaw = a_yaw; - } - bool up; - bool down; - bool left; - bool right; - bool jump; - bool aux1; - bool sneak; - float pitch; - float yaw; -}; - -class LocalPlayer : public Player -{ -public: - LocalPlayer(IGameDef *gamedef); - virtual ~LocalPlayer(); - - bool isLocal() const - { - return true; - } - - void move(f32 dtime, Map &map, f32 pos_max_d, - core::list<CollisionInfo> *collision_info); - void move(f32 dtime, Map &map, f32 pos_max_d); - - void applyControl(float dtime); - - v3s16 getStandingNodePos(); - - PlayerControl control; - -private: - // This is used for determining the sneaking range - v3s16 m_sneak_node; - // Whether the player is allowed to sneak - bool m_sneak_node_exists; -}; -#endif // !SERVER - /* Player on the server */ |