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authorBen Deutsch <ben@bendeutsch.de>2018-11-22 22:47:15 +0100
committerParamat <paramat@users.noreply.github.com>2018-11-22 21:47:15 +0000
commit93bccb349080b0b184cdda9e7ab4a364664efe70 (patch)
tree2ee9bff24225c1d50a0ca0ff5c671354af846e44 /src/player.h
parent1c91cb8f8f6ea15dc1308aace666bd1ebd25a28c (diff)
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Client-side autojump. Remove Android-only stepheight autojump (#7228)
Works by detecting a collision while moving forward and then simulating a jump. If the simulated jump is more successful, an artificial jump key press is injected in the client. Includes setting and key change GUI element for enabling and disabling this feature.
Diffstat (limited to 'src/player.h')
-rw-r--r--src/player.h5
1 files changed, 3 insertions, 2 deletions
diff --git a/src/player.h b/src/player.h
index 66cd0f5cf..674491546 100644
--- a/src/player.h
+++ b/src/player.h
@@ -92,10 +92,11 @@ struct PlayerSettings
bool always_fly_fast = false;
bool aux1_descends = false;
bool noclip = false;
+ bool autojump = false;
- const std::string setting_names[6] = {
+ const std::string setting_names[7] = {
"free_move", "fast_move", "continuous_forward", "always_fly_fast",
- "aux1_descends", "noclip"
+ "aux1_descends", "noclip", "autojump"
};
void readGlobalSettings();
};