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author | Loic Blot <loic.blot@unix-experience.fr> | 2015-03-12 11:27:28 +0100 |
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committer | Loic Blot <loic.blot@unix-experience.fr> | 2015-03-12 11:27:28 +0100 |
commit | afb19f3a1f73d36207b8b64e4eed5846e78f5a32 (patch) | |
tree | 2088237d52a9d21d091f0e7a11c3ca4cf9528df4 /src/player.h | |
parent | 3067d782169a79ab3b13e8ba3d445b60d0d477c5 (diff) | |
download | minetest-afb19f3a1f73d36207b8b64e4eed5846e78f5a32.tar.gz minetest-afb19f3a1f73d36207b8b64e4eed5846e78f5a32.tar.bz2 minetest-afb19f3a1f73d36207b8b64e4eed5846e78f5a32.zip |
handleCommand_Breath mustn't update breath is player is dead. A dead player doesn't breath.
Add Player::isDead function to check player is dead
Diffstat (limited to 'src/player.h')
-rw-r--r-- | src/player.h | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/src/player.h b/src/player.h index 4459b421a..def428847 100644 --- a/src/player.h +++ b/src/player.h @@ -238,6 +238,9 @@ public: inventory.setModified(x); } + // Use a function, if isDead can be defined by other conditions + bool isDead() { return hp == 0; } + bool touching_ground; // This oscillates so that the player jumps a bit above the surface bool in_liquid; |