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author | Perttu Ahola <celeron55@gmail.com> | 2011-11-14 21:41:30 +0200 |
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committer | Perttu Ahola <celeron55@gmail.com> | 2011-11-29 19:13:42 +0200 |
commit | c6fd2986d4261cf742d3bc21e8c12be59ab89f95 (patch) | |
tree | ef6ce8210f7f017bce42a024b75a44e73b5ab139 /src/player.h | |
parent | abceeee92f99b84ebb79968269835a4f509bfb90 (diff) | |
download | minetest-c6fd2986d4261cf742d3bc21e8c12be59ab89f95.tar.gz minetest-c6fd2986d4261cf742d3bc21e8c12be59ab89f95.tar.bz2 minetest-c6fd2986d4261cf742d3bc21e8c12be59ab89f95.zip |
GameDef compiles
Diffstat (limited to 'src/player.h')
-rw-r--r-- | src/player.h | 32 |
1 files changed, 12 insertions, 20 deletions
diff --git a/src/player.h b/src/player.h index d6147b208..ecde59ce1 100644 --- a/src/player.h +++ b/src/player.h @@ -30,13 +30,13 @@ with this program; if not, write to the Free Software Foundation, Inc., class Map; +class IGameDef; class Player { public: - - Player(); + Player(IGameDef *gamedef); virtual ~Player(); void resetInventory(); @@ -141,7 +141,7 @@ public: deSerialize stops reading exactly at the right point. */ void serialize(std::ostream &os); - void deSerialize(std::istream &is, IGameDef *gamedef); + void deSerialize(std::istream &is); bool touching_ground; // This oscillates so that the player jumps a bit above the surface @@ -164,6 +164,8 @@ public: u16 peer_id; protected: + IGameDef *m_gamedef; + char m_name[PLAYERNAME_SIZE]; u16 m_selected_item; f32 m_pitch; @@ -185,26 +187,15 @@ public: class ServerRemotePlayer : public Player, public ServerActiveObject { public: - ServerRemotePlayer(ServerEnvironment *env): - ServerActiveObject(env, v3f(0,0,0)) - { - } + ServerRemotePlayer(ServerEnvironment *env); ServerRemotePlayer(ServerEnvironment *env, v3f pos_, u16 peer_id_, - const char *name_): - ServerActiveObject(env, pos_) - { - setPosition(pos_); - peer_id = peer_id_; - updateName(name_); - } + const char *name_); + virtual ~ServerRemotePlayer() - { - } + {} virtual bool isLocal() const - { - return false; - } + { return false; } virtual void move(f32 dtime, Map &map, f32 pos_max_d) { @@ -242,6 +233,7 @@ class RemotePlayer : public Player, public scene::ISceneNode { public: RemotePlayer( + IGameDef *gamedef, scene::ISceneNode* parent=NULL, IrrlichtDevice *device=NULL, s32 id=0); @@ -378,7 +370,7 @@ struct PlayerControl class LocalPlayer : public Player { public: - LocalPlayer(); + LocalPlayer(IGameDef *gamedef); virtual ~LocalPlayer(); bool isLocal() const |