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authorShadowNinja <shadowninja@minetest.net>2015-04-07 06:13:12 -0400
committerShadowNinja <shadowninja@minetest.net>2015-08-23 22:04:06 -0400
commite4bff8be94c0db4f94e63ad448d0eeb869ccdbbd (patch)
tree7935586e79da5c8c7144e345a8c0fc1cda53beed /src/player.h
parent6a1047d8c116f793890b63427d53f04ceca95d54 (diff)
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Clean up threading
* Rename everything. * Strip J prefix. * Change UpperCamelCase functions to lowerCamelCase. * Remove global (!) semaphore count mutex on OSX. * Remove semaphore count getter (unused, unsafe, depended on internal API functions on Windows, and used a hack on OSX). * Add `Atomic<type>`. * Make `Thread` handle thread names. * Add support for C++11 multi-threading. * Combine pthread and win32 sources. * Remove `ThreadStarted` (unused, unneeded). * Move some includes from the headers to the sources. * Move all of `Event` into its header (allows inlining with no new includes). * Make `Event` use `Semaphore` (except on Windows). * Move some porting functions into `Thread`. * Integrate logging with `Thread`. * Add threading test.
Diffstat (limited to 'src/player.h')
-rw-r--r--src/player.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/player.h b/src/player.h
index 3a336afc4..ec30e59d2 100644
--- a/src/player.h
+++ b/src/player.h
@@ -23,7 +23,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "irrlichttypes_bloated.h"
#include "inventory.h"
#include "constants.h" // BS
-#include "jthread/jmutex.h"
+#include "threading/mutex.h"
#include <list>
#define PLAYERNAME_SIZE 20
@@ -413,7 +413,7 @@ private:
// Protect some critical areas
// hud for example can be modified by EmergeThread
// and ServerThread
- JMutex m_mutex;
+ Mutex m_mutex;
};