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author | Paramat <paramat@users.noreply.github.com> | 2019-06-01 20:50:43 +0100 |
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committer | GitHub <noreply@github.com> | 2019-06-01 20:50:43 +0100 |
commit | 7379aa74cf98c7e4c7aa5325ef1531d412a0abac (patch) | |
tree | 45a3c608dce1fd03182f4f84f1968439dbfa4dbc /src/raycast.h | |
parent | a1459a9eac4eeb35a6c578a8b8f96393f87ed53d (diff) | |
download | minetest-7379aa74cf98c7e4c7aa5325ef1531d412a0abac.tar.gz minetest-7379aa74cf98c7e4c7aa5325ef1531d412a0abac.tar.bz2 minetest-7379aa74cf98c7e4c7aa5325ef1531d412a0abac.zip |
Dungeons: Settable density noise, move number calculation to mapgens (#8473)
Add user-settable noise parameters for dungeon density to each mapgen,
except V6 which hardcodes this noise parameter.
Move the calculation of number of dungeons generated in a mapchunk out
of dungeongen.cpp and into mapgen code, to allow mapgens to generate
any desired number of dungeons in a mapchunk, instead of being forced
to have number of dungeons determined by a density noise.
This is more flexible and allows mapgens to use dungeon generation to
create custom structures, such as occasional mega-dungeons.
Diffstat (limited to 'src/raycast.h')
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