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authorLoïc Blot <loic.blot@unix-experience.fr>2019-01-04 10:20:04 +0100
committerLoïc Blot <loic.blot@unix-experience.fr>2019-01-04 10:20:04 +0100
commitc1d7dbfc38e8f48b42d957afad2696a8e56b740b (patch)
tree53db583fc199c9eb096c15e6ffa6c85539a54c0d /src/remoteplayer.h
parent07177190734b0e5c17be18d0bf5d509c5226af2f (diff)
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Fix various player save issues (performance penalty on sql backends + bugs)
* PostgreSQL & SQLite3 doesn't setModified(false) on RemotePlayer, then player is saved on each server save call. This results in heavy useless writes. * PostgreSQL & SQLite3 ack engine meta write whereas db commit hasn't been performed. If commit failed write has failed. We mustn't notify engine write is done. * serializing player meta must not setModified(false) because it didn't ensure write has been done * add RemotePlayer::on_successfull_save callback to do the flag update on a successful save
Diffstat (limited to 'src/remoteplayer.h')
-rw-r--r--src/remoteplayer.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/remoteplayer.h b/src/remoteplayer.h
index ed0f21b42..212741df8 100644
--- a/src/remoteplayer.h
+++ b/src/remoteplayer.h
@@ -139,6 +139,8 @@ public:
void setPeerId(session_t peer_id) { m_peer_id = peer_id; }
+ void on_successful_save();
+
private:
/*
serialize() writes a bunch of text that can contain