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authorLoïc Blot <nerzhul@users.noreply.github.com>2017-01-27 08:59:30 +0100
committerGitHub <noreply@github.com>2017-01-27 08:59:30 +0100
commitb7a98e98500402c3bbdb6d56d0fe42b4f5b3cedb (patch)
treecc45c9609f5e0fe7714e33615b0defe5d42f4840 /src/remoteplayer.h
parent2a8953107181b4df6ff55d0ae214490575609f49 (diff)
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Implement player attribute backend (#4155)
* This backend permit mods to store extra players attributes to a common interface. * Add the obj:set_attribute(attr, value) Lua call * Add the obj:get_attribute(attr) Lua call Examples: * player:set_attribute("home:home", "10,25,-78") * player:get_attribute("default:mana") Attributes are saved as a json in the player file in extended_attributes key They are saved only if a modification on the attributes occurs and loaded when emergePlayer is called (they are attached to PlayerSAO).
Diffstat (limited to 'src/remoteplayer.h')
-rw-r--r--src/remoteplayer.h5
1 files changed, 4 insertions, 1 deletions
diff --git a/src/remoteplayer.h b/src/remoteplayer.h
index 61b5a23de..f44fb9332 100644
--- a/src/remoteplayer.h
+++ b/src/remoteplayer.h
@@ -25,11 +25,13 @@ with this program; if not, write to the Free Software Foundation, Inc.,
class PlayerSAO;
-enum RemotePlayerChatResult {
+enum RemotePlayerChatResult
+{
RPLAYER_CHATRESULT_OK,
RPLAYER_CHATRESULT_FLOODING,
RPLAYER_CHATRESULT_KICK,
};
+
/*
Player on the server
*/
@@ -135,6 +137,7 @@ private:
deSerialize stops reading exactly at the right point.
*/
void serialize(std::ostream &os);
+ void serializeExtraAttributes(std::string &output);
PlayerSAO *m_sao;
bool m_dirty;