summaryrefslogtreecommitdiff
path: root/src/rollback.h
diff options
context:
space:
mode:
authorPerttu Ahola <celeron55@gmail.com>2012-07-26 22:06:45 +0300
committerPerttu Ahola <celeron55@gmail.com>2012-07-27 02:27:18 +0300
commit0190f9b077dcb2b8cb41c622dd91ffc1e04dacac (patch)
tree0baa7a5d2094afdbb193e1850836c209c9395c70 /src/rollback.h
parent0c91a0d59db70f3f502004d4c37fecd4e10c9401 (diff)
downloadminetest-0190f9b077dcb2b8cb41c622dd91ffc1e04dacac.tar.gz
minetest-0190f9b077dcb2b8cb41c622dd91ffc1e04dacac.tar.bz2
minetest-0190f9b077dcb2b8cb41c622dd91ffc1e04dacac.zip
Experimental-ish rollback functionality
Diffstat (limited to 'src/rollback.h')
-rw-r--r--src/rollback.h51
1 files changed, 51 insertions, 0 deletions
diff --git a/src/rollback.h b/src/rollback.h
new file mode 100644
index 000000000..b5428c451
--- /dev/null
+++ b/src/rollback.h
@@ -0,0 +1,51 @@
+/*
+Minetest-c55
+Copyright (C) 2012 celeron55, Perttu Ahola <celeron55@gmail.com>
+
+This program is free software; you can redistribute it and/or modify
+it under the terms of the GNU Lesser General Public License as published by
+the Free Software Foundation; either version 2.1 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU Lesser General Public License for more details.
+
+You should have received a copy of the GNU Lesser General Public License along
+with this program; if not, write to the Free Software Foundation, Inc.,
+51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+*/
+
+#ifndef ROLLBACK_HEADER
+#define ROLLBACK_HEADER
+
+#include <string>
+#include "irr_v3d.h"
+#include "rollback_interface.h"
+#include <list>
+
+class IGameDef;
+
+class IRollbackManager: public IRollbackReportSink
+{
+public:
+ // IRollbackReportManager
+ virtual void reportAction(const RollbackAction &action) = 0;
+ virtual std::string getActor() = 0;
+ virtual void setActor(const std::string &actor) = 0;
+
+ virtual ~IRollbackManager(){}
+ virtual void flush() = 0;
+ // Get last actor that did something to position p, but not further than
+ // <seconds> in history
+ virtual std::string getLastNodeActor(v3s16 p, int range, int seconds,
+ v3s16 *act_p, int *act_seconds) = 0;
+ // Get actions to revert <seconds> of history made by <actor>
+ virtual std::list<RollbackAction> getRevertActions(const std::string &actor,
+ int seconds) = 0;
+};
+
+IRollbackManager *createRollbackManager(const std::string &filepath, IGameDef *gamedef);
+
+#endif