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authorRogier <rogier777@gmail.com>2016-12-13 23:16:26 +0100
committerparamat <mat.gregory@virginmedia.com>2016-12-24 00:32:50 +0000
commit4d4b8bb8a46b6472d86fa848954dbc26b4fadb50 (patch)
tree1f6bff842b0ee81027de44d7c27e16a8e4518bbc /src/rollback_interface.cpp
parent2f59a0c840e9101c87e2d59fabf34116b3328121 (diff)
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Move PP() and PP2() macros to basic_macros.h
Instead of redefining them everywhere.
Diffstat (limited to 'src/rollback_interface.cpp')
-rw-r--r--src/rollback_interface.cpp3
1 files changed, 1 insertions, 2 deletions
diff --git a/src/rollback_interface.cpp b/src/rollback_interface.cpp
index bffe0a82c..7345c4a7d 100644
--- a/src/rollback_interface.cpp
+++ b/src/rollback_interface.cpp
@@ -22,6 +22,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "util/serialize.h"
#include "util/string.h"
#include "util/numeric.h"
+#include "util/basic_macros.h"
#include "map.h"
#include "gamedef.h"
#include "nodedef.h"
@@ -32,8 +33,6 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "inventory.h"
#include "mapblock.h"
-#define PP(x) "("<<(x).X<<","<<(x).Y<<","<<(x).Z<<")"
-
RollbackNode::RollbackNode(Map *map, v3s16 p, IGameDef *gamedef)
{