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authorHybridDog <ovvv@web.de>2019-03-07 08:31:25 +0100
committerLoïc Blot <nerzhul@users.noreply.github.com>2019-03-07 08:31:25 +0100
commit431d8a9b83be858193328fe59e75026fa023393f (patch)
treeb5773cb8dd581f4e65ff4977e148483b23ad4d0b /src/rollback_interface.cpp
parent3066d76e33070f0ec598b522b519fd6c1ddaf10e (diff)
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Abort when trying to set a not registered node (#7011)
I removed the MapNode constructor which takes a nodename and gives the node's id or CONTENT_IGNORE The code which used this constructor (two places) now handles the situation of not registered nodes correctly: * minetest.set_node and similar functions make minetest crash when a not registered node is passed * reverting a node with rollback aborts if the node is not registered
Diffstat (limited to 'src/rollback_interface.cpp')
-rw-r--r--src/rollback_interface.cpp9
1 files changed, 7 insertions, 2 deletions
diff --git a/src/rollback_interface.cpp b/src/rollback_interface.cpp
index 3ac15544c..1f904c4cc 100644
--- a/src/rollback_interface.cpp
+++ b/src/rollback_interface.cpp
@@ -139,7 +139,12 @@ bool RollbackAction::applyRevert(Map *map, InventoryManager *imgr, IGameDef *gam
return false;
}
// Create rollback node
- MapNode n(ndef, n_old.name, n_old.param1, n_old.param2);
+ content_t id = CONTENT_IGNORE;
+ if (!ndef->getId(n_old.name, id)) {
+ // The old node is not registered
+ return false;
+ }
+ MapNode n(id, n_old.param1, n_old.param2);
// Set rollback node
try {
if (!map->addNodeWithEvent(p, n)) {
@@ -203,7 +208,7 @@ bool RollbackAction::applyRevert(Map *map, InventoryManager *imgr, IGameDef *gam
<< inventory_location << std::endl;
return false;
}
-
+
// If item was added, take away item, otherwise add removed item
if (inventory_add) {
// Silently ignore different current item