summaryrefslogtreecommitdiff
path: root/src/rollback_interface.h
diff options
context:
space:
mode:
authorShadowNinja <shadowninja@minetest.net>2014-06-25 20:28:41 -0400
committerShadowNinja <shadowninja@minetest.net>2014-11-19 16:21:59 -0500
commitb1965ac20922e3722392114bd63a22b403dcbe98 (patch)
treeab7ba20d23e01be920d7161fbfd20d2e265f2b70 /src/rollback_interface.h
parentda0f1e5497c7dece9ff5092adfb5881b0dd2e10c (diff)
downloadminetest-b1965ac20922e3722392114bd63a22b403dcbe98.tar.gz
minetest-b1965ac20922e3722392114bd63a22b403dcbe98.tar.bz2
minetest-b1965ac20922e3722392114bd63a22b403dcbe98.zip
Clean up rollback
Diffstat (limited to 'src/rollback_interface.h')
-rw-r--r--src/rollback_interface.h57
1 files changed, 34 insertions, 23 deletions
diff --git a/src/rollback_interface.h b/src/rollback_interface.h
index f16f82b40..92fab9b9c 100644
--- a/src/rollback_interface.h
+++ b/src/rollback_interface.h
@@ -23,7 +23,9 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "irr_v3d.h"
#include <string>
#include <iostream>
+#include <list>
#include "exceptions.h"
+#include "inventory.h"
class Map;
class IGameDef;
@@ -37,15 +39,12 @@ struct RollbackNode
int param2;
std::string meta;
- bool operator==(const RollbackNode &other)
+ bool operator == (const RollbackNode &other)
{
return (name == other.name && param1 == other.param1 &&
param2 == other.param2 && meta == other.meta);
}
- bool operator!=(const RollbackNode &other)
- {
- return !(*this == other);
- }
+ bool operator != (const RollbackNode &other) { return !(*this == other); }
RollbackNode():
param1(0),
@@ -55,6 +54,7 @@ struct RollbackNode
RollbackNode(Map *map, v3s16 p, IGameDef *gamedef);
};
+
struct RollbackAction
{
enum Type{
@@ -75,7 +75,7 @@ struct RollbackAction
std::string inventory_list;
u32 inventory_index;
bool inventory_add;
- std::string inventory_stack;
+ ItemStack inventory_stack;
RollbackAction():
type(TYPE_NOTHING),
@@ -94,7 +94,7 @@ struct RollbackAction
void setModifyInventoryStack(const std::string &inventory_location_,
const std::string &inventory_list_, int index_,
- bool add_, const std::string &inventory_stack_)
+ bool add_, const ItemStack &inventory_stack_)
{
type = TYPE_MODIFY_INVENTORY_STACK;
inventory_location = inventory_location_;
@@ -106,7 +106,6 @@ struct RollbackAction
// String should not contain newlines or nulls
std::string toString() const;
- void fromStream(std::istream &is) throw(SerializationError);
// Eg. flowing water level changes are not important
bool isImportant(IGameDef *gamedef) const;
@@ -116,41 +115,53 @@ struct RollbackAction
bool applyRevert(Map *map, InventoryManager *imgr, IGameDef *gamedef) const;
};
-class IRollbackReportSink
+
+class IRollbackManager
{
public:
- virtual ~IRollbackReportSink(){}
virtual void reportAction(const RollbackAction &action) = 0;
virtual std::string getActor() = 0;
virtual bool isActorGuess() = 0;
virtual void setActor(const std::string &actor, bool is_guess) = 0;
virtual std::string getSuspect(v3s16 p, float nearness_shortcut,
- float min_nearness) = 0;
+ float min_nearness) = 0;
+
+ virtual ~IRollbackManager() {};
+ virtual void flush() = 0;
+ // Get all actors that did something to position p, but not further than
+ // <seconds> in history
+ virtual std::list<RollbackAction> getNodeActors(v3s16 pos, int range,
+ time_t seconds, int limit) = 0;
+ // Get actions to revert <seconds> of history made by <actor>
+ virtual std::list<RollbackAction> getRevertActions(const std::string &actor,
+ time_t seconds) = 0;
};
+
class RollbackScopeActor
{
public:
- RollbackScopeActor(IRollbackReportSink *sink, const std::string &actor,
- bool is_guess=false):
- m_sink(sink)
+ RollbackScopeActor(IRollbackManager * rollback_,
+ const std::string & actor, bool is_guess = false) :
+ rollback(rollback_)
{
- if(m_sink){
- m_actor_was = m_sink->getActor();
- m_actor_was_guess = m_sink->isActorGuess();
- m_sink->setActor(actor, is_guess);
+ if (rollback) {
+ old_actor = rollback->getActor();
+ old_actor_guess = rollback->isActorGuess();
+ rollback->setActor(actor, is_guess);
}
}
~RollbackScopeActor()
{
- if(m_sink){
- m_sink->setActor(m_actor_was, m_actor_was_guess);
+ if (rollback) {
+ rollback->setActor(old_actor, old_actor_guess);
}
}
+
private:
- IRollbackReportSink *m_sink;
- std::string m_actor_was;
- bool m_actor_was_guess;
+ IRollbackManager * rollback;
+ std::string old_actor;
+ bool old_actor_guess;
};
#endif