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authorLoic Blot <loic.blot@unix-experience.fr>2017-03-18 10:00:04 +0100
committerLoic Blot <loic.blot@unix-experience.fr>2017-03-18 10:00:04 +0100
commit9f4916a4528011b820c8bcbb3160bebda0cd2c2a (patch)
treeef95e740f751bea9afedd80dcbae8c6b0dfbbdb6 /src/script/clientscripting.cpp
parenta7485e40ffbc0f2bf255ac62cc256252bcb7a048 (diff)
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TOGGLE_CHAT keymap should togglechat not HUD
Fixes #5413
Diffstat (limited to 'src/script/clientscripting.cpp')
0 files changed, 0 insertions, 0 deletions
mn1'>| | | * Sky: rename Box => m_box and inline getBoundingBox * Uniformize aabbox3d<f32> to aabb3f * Show infotext with description for item entitiesRealBadAngel2016-01-18 | * Add option to give every object a nametagBlockMen2015-12-15 | | | | or change the nametag text of players * Fix issues with light of attached CAOsRealBadAngel2015-07-23 | * Fix some issues with animations, and allow non-looped animations to be definedMirceaKitsune2015-06-22 | * Generic CAO cleanups and renames for clarificationest312015-06-20 | | | | | | | | * Use enum for GENERIC_CMD_* * Rename m_attachements to attachement_parent_ids (public member and clearer name) * Rename GENERIC_CMD_SET_ATTACHMENT to GENERIC_CMD_ATTACH_TO * USHRT_MAX + 1 buffer sizes to prevent overflows as @kahrl suggested * Remove unneccessary m_id from GenericCAO (shadowing protected superclass member for no reason) as @kahrl suggested * Make attached objects visible in 3rd person viewest312015-06-20 | * Add get and set functions for the nametag colorTeTpaAka2015-05-15 | * SAO work: ActiveObject types & SAO cleanup * Replace u8 types with ↵Loic Blot2015-02-17 | | | | ActiveObjectType. * Merge content_object.h into activeobject.h * Remove DummyLoadSAO, it's now unused. * Remove ItemSAO, it's also unused * Implement WieldMeshSceneNode which improves wield mesh renderingKahrl2014-11-08 | | | | | | | | | | | | | - Don't create and cache an extruded mesh for every (non-node) item. Instead use a single one per image resolution. - For cubic nodes reuse a single wield mesh too - Improve lighting of the wielded item - Increase far value of wield mesh scene camera, fixes #1770 - Also includes some minor refactorings of Camera and GenericCAO. * Fix warnings reported by clangsfan52014-07-06 | * Speedup attachement handling by replacing vector search by direct array ↵sapier2014-06-23 | | | | access and secondary child lookup vector * Split declaration of GenericCAO from implementationsapier2014-05-17 | * Update Copyright YearsSfan52013-02-24 | * Change Minetest-c55 to MinetestPilzAdam2013-02-24 | * Switch the license to be LGPLv2/later, with small parts still remaining as ↵Perttu Ahola2012-06-05 | | | | GPLv2/later, by agreement of major contributors * Player-is-SAO WIPPerttu Ahola2011-12-01 | * Reshape LuaEntityCAO implementation a bit and make TNT to blinkPerttu Ahola2011-11-29 | * Relatively snappy object-ground collision detectionPerttu Ahola2011-11-29 | * Improve LuaEntity velocity/acceleration handling (by kahrl); implement ↵Perttu Ahola2011-11-29 | | | | staticdata interface to Lua * Create framework for getting rid of global definitions of ↵Perttu Ahola2011-11-29 | | | | node/tool/item/whatever types * Scripting WIPPerttu Ahola2011-11-29 | * Scripting WIPPerttu Ahola2011-11-29 | * Scripting WIPPerttu Ahola2011-11-29 | * Scripting WIPPerttu Ahola2011-11-29 | * Scripting WIPPerttu Ahola2011-11-29 | * Make dungeon masters though and make oerkkis disappear when they get to you ↵Perttu Ahola2011-10-15 | | | | (because hitting them doesn't work for some unknown reason) * Improve mobv2Perttu Ahola2011-10-15 | * mobv2Perttu Ahola2011-10-15 | * Rats are now eatable. Also made their selection box move smoothly.Perttu Ahola2011-07-30 | * + firefliesNils Dagsson Moskopp2011-07-20 | * reorganized a lot of stuff and modified mapgen and objects slightly while ↵Perttu Ahola2011-06-26 doing it