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authorSmallJoker <SmallJoker@users.noreply.github.com>2022-07-09 22:32:24 +0200
committerGitHub <noreply@github.com>2022-07-09 22:32:24 +0200
commite51f474613c5d4bd53a8d213785bcb51f5cf447f (patch)
tree1278a6dbf5e9507ed97a4ed66afcbcb71da3639d /src/script/common/c_content.cpp
parent051181fa6ee00d8379e8a7dc7442b58342d4352b (diff)
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Sounds: Various little improvements (#12486)
Use SimpleSoundSpec where reasonable (OpenAL) Ensure the sound IDs do not underflow or get overwritten -> loop in u16 Proper use of an enum.
Diffstat (limited to 'src/script/common/c_content.cpp')
-rw-r--r--src/script/common/c_content.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/script/common/c_content.cpp b/src/script/common/c_content.cpp
index 1f9f97781..5595f3b14 100644
--- a/src/script/common/c_content.cpp
+++ b/src/script/common/c_content.cpp
@@ -1056,7 +1056,7 @@ void read_server_sound_params(lua_State *L, int index,
if(!lua_isnil(L, -1)){
v3f p = read_v3f(L, -1)*BS;
params.pos = p;
- params.type = ServerPlayingSound::SSP_POSITIONAL;
+ params.type = SoundLocation::Position;
}
lua_pop(L, 1);
lua_getfield(L, index, "object");
@@ -1065,7 +1065,7 @@ void read_server_sound_params(lua_State *L, int index,
ServerActiveObject *sao = ObjectRef::getobject(ref);
if(sao){
params.object = sao->getId();
- params.type = ServerPlayingSound::SSP_OBJECT;
+ params.type = SoundLocation::Object;
}
}
lua_pop(L, 1);