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authorDániel Juhász <juhdanad@gmail.com>2017-04-21 15:34:59 +0200
committerZeno- <kde.psych@gmail.com>2017-04-21 23:34:59 +1000
commit1ffb180868ffcec6812cd3aac8f56ffefb91c8bc (patch)
tree2b7dc1d209bda384fbd995dc7f13ffdd3587818f /src/script/common/c_content.cpp
parent2ad74a9e8b9da48aef62346de6cd55f304c6440d (diff)
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Soft node overlay (#5186)
This commit adds node overlays, which are tiles that are drawn on top of other tiles.
Diffstat (limited to 'src/script/common/c_content.cpp')
-rw-r--r--src/script/common/c_content.cpp28
1 files changed, 28 insertions, 0 deletions
diff --git a/src/script/common/c_content.cpp b/src/script/common/c_content.cpp
index 8dfb851e6..573347b4c 100644
--- a/src/script/common/c_content.cpp
+++ b/src/script/common/c_content.cpp
@@ -426,6 +426,34 @@ ContentFeatures read_content_features(lua_State *L, int index)
}
lua_pop(L, 1);
+ // overlay_tiles = {}
+ lua_getfield(L, index, "overlay_tiles");
+ if (lua_istable(L, -1)) {
+ int table = lua_gettop(L);
+ lua_pushnil(L);
+ int i = 0;
+ while (lua_next(L, table) != 0) {
+ // Read tiledef from value
+ f.tiledef_overlay[i] = read_tiledef(L, -1, f.drawtype);
+ // removes value, keeps key for next iteration
+ lua_pop(L, 1);
+ i++;
+ if (i == 6) {
+ lua_pop(L, 1);
+ break;
+ }
+ }
+ // Copy last value to all remaining textures
+ if (i >= 1) {
+ TileDef lasttile = f.tiledef_overlay[i - 1];
+ while (i < 6) {
+ f.tiledef_overlay[i] = lasttile;
+ i++;
+ }
+ }
+ }
+ lua_pop(L, 1);
+
// special_tiles = {}
lua_getfield(L, index, "special_tiles");
// If nil, try the deprecated name "special_materials" instead