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authorBrandon <brandon@bremaweb.com>2016-07-10 00:08:26 -0500
committerparamat <mat.gregory@virginmedia.com>2017-05-03 03:12:45 +0100
commitbd921a7916f0fafc493b1c4d0eeb5e2bb1d6a7c2 (patch)
tree55f92cc02fce2acc9bb041a34de3c474b894bd00 /src/script/common/c_content.cpp
parentf1d7a26b7c341b468f34325cec5c3d495f175a8f (diff)
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Sound API: Add fading sounds
Diffstat (limited to 'src/script/common/c_content.cpp')
-rw-r--r--src/script/common/c_content.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/script/common/c_content.cpp b/src/script/common/c_content.cpp
index 5fe5af58d..8696ad7cb 100644
--- a/src/script/common/c_content.cpp
+++ b/src/script/common/c_content.cpp
@@ -680,6 +680,7 @@ void read_server_sound_params(lua_State *L, int index,
if(lua_istable(L, index)){
getfloatfield(L, index, "gain", params.gain);
getstringfield(L, index, "to_player", params.to_player);
+ getfloatfield(L, index, "fade", params.fade);
lua_getfield(L, index, "pos");
if(!lua_isnil(L, -1)){
v3f p = read_v3f(L, -1)*BS;
@@ -712,6 +713,7 @@ void read_soundspec(lua_State *L, int index, SimpleSoundSpec &spec)
} else if(lua_istable(L, index)){
getstringfield(L, index, "name", spec.name);
getfloatfield(L, index, "gain", spec.gain);
+ getfloatfield(L, index, "fade", spec.fade);
} else if(lua_isstring(L, index)){
spec.name = lua_tostring(L, index);
}