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authorSmallJoker <SmallJoker@users.noreply.github.com>2017-08-23 22:32:10 +0200
committerLoïc Blot <nerzhul@users.noreply.github.com>2017-08-23 22:32:10 +0200
commitf7d50a80782376d2e1c068e4d0a7ce9632f28bda (patch)
tree1235977bb6ce8639c24a5315f094364a39e34ee0 /src/script/common/c_content.cpp
parentd01b65abebf3b2e86d076c6b69996fd3a205a960 (diff)
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Respect object property hp_max field for players (#6287)
* Respect object property hp_max field for players This allows modders to configure the maximal HP per player * Statbars: Downscale bar to full 20 HP when exceeding this value Add default max HP for players and breath constants to builtin Document the constants * Rename PLAYER_MAX_HP -> PLAYER_MAX_HP_DEFAULT
Diffstat (limited to 'src/script/common/c_content.cpp')
-rw-r--r--src/script/common/c_content.cpp4
1 files changed, 3 insertions, 1 deletions
diff --git a/src/script/common/c_content.cpp b/src/script/common/c_content.cpp
index ddcdd803d..47443493b 100644
--- a/src/script/common/c_content.cpp
+++ b/src/script/common/c_content.cpp
@@ -183,7 +183,9 @@ void read_object_properties(lua_State *L, int index,
if(!lua_istable(L, index))
return;
- prop->hp_max = getintfield_default(L, -1, "hp_max", 10);
+ int hp_max = 0;
+ if (getintfield(L, -1, "hp_max", hp_max))
+ prop->hp_max = (s16)rangelim(hp_max, 0, S16_MAX);
getboolfield(L, -1, "physical", prop->physical);
getboolfield(L, -1, "collide_with_objects", prop->collideWithObjects);