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authorDániel Juhász <juhdanad@gmail.com>2017-03-10 18:25:58 +0100
committerAuke Kok <sofar@foo-projects.org>2017-04-08 18:39:15 -0700
commit58d83a7bb2f992194c3df304b1dcbb81f98f78c0 (patch)
tree4beedb69ac8b9b74352ef52c3a1d27004e77bc1d /src/script/common/c_content.h
parentd4e9dd4643607192f5adebeecda86f25074f02cd (diff)
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Hardware coloring for itemstacks
Adds the possibility to colorize item stacks based on their metadata. In the item/node definition you can specify palette (an image file) and color (fallback color if the item has no palette or metadata). Then you can add palette_index to the metadata. Dropped itemstacks with different colors do not merge.
Diffstat (limited to 'src/script/common/c_content.h')
-rw-r--r--src/script/common/c_content.h3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/script/common/c_content.h b/src/script/common/c_content.h
index 10cccbb01..949b136eb 100644
--- a/src/script/common/c_content.h
+++ b/src/script/common/c_content.h
@@ -89,7 +89,8 @@ void push_tool_capabilities (lua_State *L,
ItemDefinition read_item_definition (lua_State *L, int index,
ItemDefinition default_def);
void read_object_properties (lua_State *L, int index,
- ObjectProperties *prop);
+ ObjectProperties *prop,
+ IItemDefManager *idef);
void push_object_properties (lua_State *L,
ObjectProperties *prop);