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authorKahrl <kahrl@gmx.net>2013-08-11 04:09:45 +0200
committerKahrl <kahrl@gmx.net>2013-08-14 21:03:33 +0200
commit4e1f50035e860a00636ca5d804c267119df99601 (patch)
treec6cab522305ef2a5b9cfdb3685340d57590f1ff1 /src/script/common/c_internal.cpp
parent6228d634fb31d1ce925d1fdc2dac022629a007ef (diff)
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Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu
Diffstat (limited to 'src/script/common/c_internal.cpp')
-rw-r--r--src/script/common/c_internal.cpp109
1 files changed, 96 insertions, 13 deletions
diff --git a/src/script/common/c_internal.cpp b/src/script/common/c_internal.cpp
index 42e9fb3e1..5c16b88d9 100644
--- a/src/script/common/c_internal.cpp
+++ b/src/script/common/c_internal.cpp
@@ -18,17 +18,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
*/
#include "common/c_internal.h"
-#include "server.h"
-#include "cpp_api/scriptapi.h"
-
-ScriptApi* get_scriptapi(lua_State *L)
-{
- // Get server from registry
- lua_getfield(L, LUA_REGISTRYINDEX, "scriptapi");
- ScriptApi* sapi_ptr = (ScriptApi*) lua_touserdata(L, -1);
- lua_pop(L, 1);
- return sapi_ptr;
-}
+#include "debug.h"
std::string script_get_backtrace(lua_State *L)
{
@@ -51,15 +41,108 @@ std::string script_get_backtrace(lua_State *L)
return s;
}
-void script_error(lua_State* L,const char *fmt, ...)
+void script_error(lua_State *L, const char *fmt, ...)
{
va_list argp;
va_start(argp, fmt);
char buf[10000];
vsnprintf(buf, 10000, fmt, argp);
va_end(argp);
- //errorstream<<"SCRIPT ERROR: "<<buf;
throw LuaError(L, buf);
}
+// Push the list of callbacks (a lua table).
+// Then push nargs arguments.
+// Then call this function, which
+// - runs the callbacks
+// - removes the table and arguments from the lua stack
+// - pushes the return value, computed depending on mode
+void script_run_callbacks(lua_State *L, int nargs, RunCallbacksMode mode)
+{
+ // Insert the return value into the lua stack, below the table
+ assert(lua_gettop(L) >= nargs + 1);
+ lua_pushnil(L);
+ lua_insert(L, -(nargs + 1) - 1);
+ // Stack now looks like this:
+ // ... <return value = nil> <table> <arg#1> <arg#2> ... <arg#n>
+
+ int rv = lua_gettop(L) - nargs - 1;
+ int table = rv + 1;
+ int arg = table + 1;
+
+ luaL_checktype(L, table, LUA_TTABLE);
+
+ // Foreach
+ lua_pushnil(L);
+ bool first_loop = true;
+ while(lua_next(L, table) != 0){
+ // key at index -2 and value at index -1
+ luaL_checktype(L, -1, LUA_TFUNCTION);
+ // Call function
+ for(int i = 0; i < nargs; i++)
+ lua_pushvalue(L, arg+i);
+ if(lua_pcall(L, nargs, 1, 0))
+ script_error(L, "error: %s", lua_tostring(L, -1));
+
+ // Move return value to designated space in stack
+ // Or pop it
+ if(first_loop){
+ // Result of first callback is always moved
+ lua_replace(L, rv);
+ first_loop = false;
+ } else {
+ // Otherwise, what happens depends on the mode
+ if(mode == RUN_CALLBACKS_MODE_FIRST)
+ lua_pop(L, 1);
+ else if(mode == RUN_CALLBACKS_MODE_LAST)
+ lua_replace(L, rv);
+ else if(mode == RUN_CALLBACKS_MODE_AND ||
+ mode == RUN_CALLBACKS_MODE_AND_SC){
+ if((bool)lua_toboolean(L, rv) == true &&
+ (bool)lua_toboolean(L, -1) == false)
+ lua_replace(L, rv);
+ else
+ lua_pop(L, 1);
+ }
+ else if(mode == RUN_CALLBACKS_MODE_OR ||
+ mode == RUN_CALLBACKS_MODE_OR_SC){
+ if((bool)lua_toboolean(L, rv) == false &&
+ (bool)lua_toboolean(L, -1) == true)
+ lua_replace(L, rv);
+ else
+ lua_pop(L, 1);
+ }
+ else
+ assert(0);
+ }
+
+ // Handle short circuit modes
+ if(mode == RUN_CALLBACKS_MODE_AND_SC &&
+ (bool)lua_toboolean(L, rv) == false)
+ break;
+ else if(mode == RUN_CALLBACKS_MODE_OR_SC &&
+ (bool)lua_toboolean(L, rv) == true)
+ break;
+
+ // value removed, keep key for next iteration
+ }
+
+ // Remove stuff from stack, leaving only the return value
+ lua_settop(L, rv);
+
+ // Fix return value in case no callbacks were called
+ if(first_loop){
+ if(mode == RUN_CALLBACKS_MODE_AND ||
+ mode == RUN_CALLBACKS_MODE_AND_SC){
+ lua_pop(L, 1);
+ lua_pushboolean(L, true);
+ }
+ else if(mode == RUN_CALLBACKS_MODE_OR ||
+ mode == RUN_CALLBACKS_MODE_OR_SC){
+ lua_pop(L, 1);
+ lua_pushboolean(L, false);
+ }
+ }
+}
+