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author | sfan5 <sfan5@live.de> | 2021-01-17 01:56:50 +0100 |
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committer | sfan5 <sfan5@live.de> | 2021-01-29 17:34:41 +0100 |
commit | 83229921e5f378625d9ef63ede3dffbe778e1798 (patch) | |
tree | 8189436795cad017e2eb858b5d2cc23c16a55f46 /src/script/common | |
parent | edd8c3c664ad005eb32e1968ce80091851ffb817 (diff) | |
download | minetest-83229921e5f378625d9ef63ede3dffbe778e1798.tar.gz minetest-83229921e5f378625d9ef63ede3dffbe778e1798.tar.bz2 minetest-83229921e5f378625d9ef63ede3dffbe778e1798.zip |
Rework use_texture_alpha to provide three opaque/clip/blend modes
The change that turns nodeboxes and meshes opaque when possible is kept,
as is the compatibility code that warns modders to adjust their nodedefs.
Diffstat (limited to 'src/script/common')
-rw-r--r-- | src/script/common/c_content.cpp | 32 |
1 files changed, 23 insertions, 9 deletions
diff --git a/src/script/common/c_content.cpp b/src/script/common/c_content.cpp index 5d29422af..ecab7baa1 100644 --- a/src/script/common/c_content.cpp +++ b/src/script/common/c_content.cpp @@ -618,25 +618,39 @@ void read_content_features(lua_State *L, ContentFeatures &f, int index) } lua_pop(L, 1); + /* alpha & use_texture_alpha */ + // This is a bit complicated due to compatibility + + f.setDefaultAlphaMode(); + warn_if_field_exists(L, index, "alpha", - "Obsolete, only limited compatibility provided"); + "Obsolete, only limited compatibility provided; " + "replaced by \"use_texture_alpha\""); if (getintfield_default(L, index, "alpha", 255) != 255) - f.alpha = 0; + f.alpha = ALPHAMODE_BLEND; + + lua_getfield(L, index, "use_texture_alpha"); + if (lua_isboolean(L, -1)) { + warn_if_field_exists(L, index, "use_texture_alpha", + "Boolean values are deprecated; use the new choices"); + if (lua_toboolean(L, -1)) + f.alpha = (f.drawtype == NDT_NORMAL) ? ALPHAMODE_CLIP : ALPHAMODE_BLEND; + } else if (check_field_or_nil(L, -1, LUA_TSTRING, "use_texture_alpha")) { + int result = f.alpha; + string_to_enum(ScriptApiNode::es_TextureAlphaMode, result, + std::string(lua_tostring(L, -1))); + f.alpha = static_cast<enum AlphaMode>(result); + } + lua_pop(L, 1); - bool usealpha = getboolfield_default(L, index, - "use_texture_alpha", false); - if (usealpha) - f.alpha = 0; + /* Other stuff */ - // Read node color. lua_getfield(L, index, "color"); read_color(L, -1, &f.color); lua_pop(L, 1); getstringfield(L, index, "palette", f.palette_name); - /* Other stuff */ - lua_getfield(L, index, "post_effect_color"); read_color(L, -1, &f.post_effect_color); lua_pop(L, 1); |