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authorDániel Juhász <juhdanad@gmail.com>2016-07-23 21:11:20 +0200
committerparamat <mat.gregory@virginmedia.com>2017-07-07 22:28:23 +0100
commit3caad3f3c9e319ca67d63231e8c64b2ace855fff (patch)
treef3cb283b7aa28958e2deec7c70dad3a85e1236d4 /src/script/cpp_api/s_item.h
parenta80ecbee1e838491343af760539a37fac4232048 (diff)
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Expose getPointedThing to Lua
This commit introduces Raycast, a Lua user object, which can be used to perform a raycast on the map. The ray is continuable, so one can also get hidden nodes (for example to see trough glass).
Diffstat (limited to 'src/script/cpp_api/s_item.h')
-rw-r--r--src/script/cpp_api/s_item.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/script/cpp_api/s_item.h b/src/script/cpp_api/s_item.h
index 7350a71c5..6ceb4b559 100644
--- a/src/script/cpp_api/s_item.h
+++ b/src/script/cpp_api/s_item.h
@@ -52,6 +52,7 @@ public:
protected:
friend class LuaItemStack;
friend class ModApiItemMod;
+ friend class LuaRaycast;
bool getItemCallback(const char *name, const char *callbackname);
void pushPointedThing(const PointedThing& pointed);