aboutsummaryrefslogtreecommitdiff
path: root/src/script/cpp_api/s_node.cpp
diff options
context:
space:
mode:
authorLoïc Blot <nerzhul@users.noreply.github.com>2017-04-29 17:25:25 +0200
committerGitHub <noreply@github.com>2017-04-29 17:25:25 +0200
commit3db66b453152c3610b858aa1650e1ab3f545a430 (patch)
treed1d625c50f8c350ff1f52b7ed446bd0ed2ea4e6b /src/script/cpp_api/s_node.cpp
parentf727f54192644f6427ac1b2c86df8c64c7c5fdf0 (diff)
downloadminetest-3db66b453152c3610b858aa1650e1ab3f545a430.tar.gz
minetest-3db66b453152c3610b858aa1650e1ab3f545a430.tar.bz2
minetest-3db66b453152c3610b858aa1650e1ab3f545a430.zip
Client & ClientEnvirnment: don't create fake events (#5676)
Instead of create fake events on the stack on each loop call (Game::run), verify is queue is empty or not and handle event directly if there is. This prevents fake ClientEvent creation & memory allocations Same fix is also applied on ClientEnvironment, & rename getClientEvent to getClientEnvEvent to match ClientEnvEvent object
Diffstat (limited to 'src/script/cpp_api/s_node.cpp')
0 files changed, 0 insertions, 0 deletions