aboutsummaryrefslogtreecommitdiff
path: root/src/script/cpp_api/s_security.h
diff options
context:
space:
mode:
authorParamat <paramat@users.noreply.github.com>2019-03-27 00:18:43 +0000
committerGitHub <noreply@github.com>2019-03-27 00:18:43 +0000
commit42e1a127140965cac1be6e51e48192e341c2a29e (patch)
tree9c1d824e6b70838a13afa4870f219108d4d97899 /src/script/cpp_api/s_security.h
parent5e7662ca168b47ed3e81901d53bff2eb712f571c (diff)
downloadminetest-42e1a127140965cac1be6e51e48192e341c2a29e.tar.gz
minetest-42e1a127140965cac1be6e51e48192e341c2a29e.tar.bz2
minetest-42e1a127140965cac1be6e51e48192e341c2a29e.zip
Require 'waving = 3' in a nodedef to apply the liquid waving shader (#8418)
Makes the liquid waving shader per-nodedef like waving leaves/plants, instead of being applied to all liquids. Like the waving leaves/plants shaders, the liquid waving shader can also be applied to meshes and nodeboxes. Derived from a PR by t0ny2.
Diffstat (limited to 'src/script/cpp_api/s_security.h')
0 files changed, 0 insertions, 0 deletions