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authorShadowNinja <shadowninja@minetest.net>2014-03-15 16:28:59 -0400
committerShadowNinja <shadowninja@minetest.net>2014-03-15 16:28:59 -0400
commit31fe72dbac3d53e8da21ef116ccf99febbc5196e (patch)
tree2a040621c7ee34a67a09f50e7fe19bf9b6c34c90 /src/script/cpp_api
parentf8b75555586e0e67d8320a804b9e077d29b96403 (diff)
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Remove lua_State parameter from LuaError::LuaError
Diffstat (limited to 'src/script/cpp_api')
-rw-r--r--src/script/cpp_api/s_base.cpp5
-rw-r--r--src/script/cpp_api/s_inventory.cpp6
-rw-r--r--src/script/cpp_api/s_nodemeta.cpp6
-rw-r--r--src/script/cpp_api/s_server.cpp12
4 files changed, 15 insertions, 14 deletions
diff --git a/src/script/cpp_api/s_base.cpp b/src/script/cpp_api/s_base.cpp
index e28a34eee..932cc5015 100644
--- a/src/script/cpp_api/s_base.cpp
+++ b/src/script/cpp_api/s_base.cpp
@@ -151,13 +151,14 @@ void ScriptApiBase::realityCheck()
if(top >= 30){
dstream<<"Stack is over 30:"<<std::endl;
stackDump(dstream);
- throw LuaError(m_luastack, "Stack is over 30 (reality check)");
+ std::string traceback = script_get_backtrace(m_luastack);
+ throw LuaError("Stack is over 30 (reality check)\n" + traceback);
}
}
void ScriptApiBase::scriptError()
{
- throw LuaError(NULL, lua_tostring(m_luastack, -1));
+ throw LuaError(lua_tostring(m_luastack, -1));
}
void ScriptApiBase::stackDump(std::ostream &o)
diff --git a/src/script/cpp_api/s_inventory.cpp b/src/script/cpp_api/s_inventory.cpp
index db3c13fe0..835c0818f 100644
--- a/src/script/cpp_api/s_inventory.cpp
+++ b/src/script/cpp_api/s_inventory.cpp
@@ -54,7 +54,7 @@ int ScriptApiDetached::detached_inventory_AllowMove(
if(lua_pcall(L, 7, 1, errorhandler))
scriptError();
if(!lua_isnumber(L, -1))
- throw LuaError(NULL, "allow_move should return a number");
+ throw LuaError("allow_move should return a number");
int ret = luaL_checkinteger(L, -1);
lua_pop(L, 2); // Pop integer and error handler
return ret;
@@ -86,7 +86,7 @@ int ScriptApiDetached::detached_inventory_AllowPut(
if(lua_pcall(L, 5, 1, errorhandler))
scriptError();
if(!lua_isnumber(L, -1))
- throw LuaError(NULL, "allow_put should return a number");
+ throw LuaError("allow_put should return a number");
int ret = luaL_checkinteger(L, -1);
lua_pop(L, 2); // Pop integer and error handler
return ret;
@@ -118,7 +118,7 @@ int ScriptApiDetached::detached_inventory_AllowTake(
if(lua_pcall(L, 5, 1, errorhandler))
scriptError();
if(!lua_isnumber(L, -1))
- throw LuaError(NULL, "allow_take should return a number");
+ throw LuaError("allow_take should return a number");
int ret = luaL_checkinteger(L, -1);
lua_pop(L, 2); // Pop integer and error handler
return ret;
diff --git a/src/script/cpp_api/s_nodemeta.cpp b/src/script/cpp_api/s_nodemeta.cpp
index e15abd40f..2fb683943 100644
--- a/src/script/cpp_api/s_nodemeta.cpp
+++ b/src/script/cpp_api/s_nodemeta.cpp
@@ -61,7 +61,7 @@ int ScriptApiNodemeta::nodemeta_inventory_AllowMove(v3s16 p,
scriptError();
lua_remove(L, errorhandler); // Remove error handler
if(!lua_isnumber(L, -1))
- throw LuaError(NULL, "allow_metadata_inventory_move should"
+ throw LuaError("allow_metadata_inventory_move should"
" return a number, guilty node: " + nodename);
int num = luaL_checkinteger(L, -1);
lua_pop(L, 1); // Pop integer
@@ -100,7 +100,7 @@ int ScriptApiNodemeta::nodemeta_inventory_AllowPut(v3s16 p,
scriptError();
lua_remove(L, errorhandler); // Remove error handler
if(!lua_isnumber(L, -1))
- throw LuaError(NULL, "allow_metadata_inventory_put should"
+ throw LuaError("allow_metadata_inventory_put should"
" return a number, guilty node: " + nodename);
int num = luaL_checkinteger(L, -1);
lua_pop(L, 1); // Pop integer
@@ -139,7 +139,7 @@ int ScriptApiNodemeta::nodemeta_inventory_AllowTake(v3s16 p,
scriptError();
lua_remove(L, errorhandler); // Remove error handler
if(!lua_isnumber(L, -1))
- throw LuaError(NULL, "allow_metadata_inventory_take should"
+ throw LuaError("allow_metadata_inventory_take should"
" return a number, guilty node: " + nodename);
int num = luaL_checkinteger(L, -1);
lua_pop(L, 1); // Pop integer
diff --git a/src/script/cpp_api/s_server.cpp b/src/script/cpp_api/s_server.cpp
index 98320b578..bffd4d3fa 100644
--- a/src/script/cpp_api/s_server.cpp
+++ b/src/script/cpp_api/s_server.cpp
@@ -33,7 +33,7 @@ bool ScriptApiServer::getAuth(const std::string &playername,
getAuthHandler();
lua_getfield(L, -1, "get_auth");
if(lua_type(L, -1) != LUA_TFUNCTION)
- throw LuaError(NULL, "Authentication handler missing get_auth");
+ throw LuaError("Authentication handler missing get_auth");
lua_pushstring(L, playername.c_str());
if(lua_pcall(L, 1, 1, errorhandler))
scriptError();
@@ -48,13 +48,13 @@ bool ScriptApiServer::getAuth(const std::string &playername,
std::string password;
bool found = getstringfield(L, -1, "password", password);
if(!found)
- throw LuaError(NULL, "Authentication handler didn't return password");
+ throw LuaError("Authentication handler didn't return password");
if(dst_password)
*dst_password = password;
lua_getfield(L, -1, "privileges");
if(!lua_istable(L, -1))
- throw LuaError(NULL, "Authentication handler didn't return privilege table");
+ throw LuaError("Authentication handler didn't return privilege table");
if(dst_privs)
readPrivileges(-1, *dst_privs);
lua_pop(L, 1);
@@ -74,7 +74,7 @@ void ScriptApiServer::getAuthHandler()
}
lua_remove(L, -2); // Remove minetest
if(lua_type(L, -1) != LUA_TTABLE)
- throw LuaError(NULL, "Authentication handler table not valid");
+ throw LuaError("Authentication handler table not valid");
}
void ScriptApiServer::readPrivileges(int index, std::set<std::string> &result)
@@ -108,7 +108,7 @@ void ScriptApiServer::createAuth(const std::string &playername,
lua_getfield(L, -1, "create_auth");
lua_remove(L, -2); // Remove auth handler
if(lua_type(L, -1) != LUA_TFUNCTION)
- throw LuaError(NULL, "Authentication handler missing create_auth");
+ throw LuaError("Authentication handler missing create_auth");
lua_pushstring(L, playername.c_str());
lua_pushstring(L, password.c_str());
if(lua_pcall(L, 2, 0, errorhandler))
@@ -128,7 +128,7 @@ bool ScriptApiServer::setPassword(const std::string &playername,
lua_getfield(L, -1, "set_password");
lua_remove(L, -2); // Remove auth handler
if(lua_type(L, -1) != LUA_TFUNCTION)
- throw LuaError(NULL, "Authentication handler missing set_password");
+ throw LuaError("Authentication handler missing set_password");
lua_pushstring(L, playername.c_str());
lua_pushstring(L, password.c_str());
if(lua_pcall(L, 2, 1, errorhandler))