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authorsfan5 <sfan5@live.de>2021-08-28 12:15:12 +0200
committerGitHub <noreply@github.com>2021-08-28 12:15:12 +0200
commit6a1424f2b18520f40ba8cfd12f7988f6b33db9a6 (patch)
tree081e49b5f47693cddae8ba6c921cb6c3041b7731 /src/script/cpp_api
parent0f8a6d78a72731833664b09695bd44471bc014ac (diff)
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Async-related script cleanups
Diffstat (limited to 'src/script/cpp_api')
-rw-r--r--src/script/cpp_api/s_async.cpp108
-rw-r--r--src/script/cpp_api/s_async.h39
-rw-r--r--src/script/cpp_api/s_base.cpp4
-rw-r--r--src/script/cpp_api/s_base.h5
-rw-r--r--src/script/cpp_api/s_security.cpp21
5 files changed, 84 insertions, 93 deletions
diff --git a/src/script/cpp_api/s_async.cpp b/src/script/cpp_api/s_async.cpp
index 0619b32c0..dacdcd75a 100644
--- a/src/script/cpp_api/s_async.cpp
+++ b/src/script/cpp_api/s_async.cpp
@@ -32,20 +32,19 @@ extern "C" {
#include "filesys.h"
#include "porting.h"
#include "common/c_internal.h"
+#include "lua_api/l_base.h"
/******************************************************************************/
AsyncEngine::~AsyncEngine()
{
-
// Request all threads to stop
for (AsyncWorkerThread *workerThread : workerThreads) {
workerThread->stop();
}
-
// Wake up all threads
- for (std::vector<AsyncWorkerThread *>::iterator it = workerThreads.begin();
- it != workerThreads.end(); ++it) {
+ for (auto it : workerThreads) {
+ (void)it;
jobQueueCounter.post();
}
@@ -68,6 +67,7 @@ AsyncEngine::~AsyncEngine()
/******************************************************************************/
void AsyncEngine::registerStateInitializer(StateInitializer func)
{
+ FATAL_ERROR_IF(initDone, "Initializer may not be registered after init");
stateInitializers.push_back(func);
}
@@ -85,36 +85,36 @@ void AsyncEngine::initialize(unsigned int numEngines)
}
/******************************************************************************/
-unsigned int AsyncEngine::queueAsyncJob(const std::string &func,
- const std::string &params)
+u32 AsyncEngine::queueAsyncJob(std::string &&func, std::string &&params,
+ const std::string &mod_origin)
{
jobQueueMutex.lock();
- LuaJobInfo toAdd;
- toAdd.id = jobIdCounter++;
- toAdd.serializedFunction = func;
- toAdd.serializedParams = params;
+ u32 jobId = jobIdCounter++;
- jobQueue.push_back(toAdd);
+ jobQueue.emplace_back();
+ auto &to_add = jobQueue.back();
+ to_add.id = jobId;
+ to_add.function = std::move(func);
+ to_add.params = std::move(params);
+ to_add.mod_origin = mod_origin;
jobQueueCounter.post();
-
jobQueueMutex.unlock();
-
- return toAdd.id;
+ return jobId;
}
/******************************************************************************/
-LuaJobInfo AsyncEngine::getJob()
+bool AsyncEngine::getJob(LuaJobInfo *job)
{
jobQueueCounter.wait();
jobQueueMutex.lock();
- LuaJobInfo retval;
+ bool retval = false;
if (!jobQueue.empty()) {
- retval = jobQueue.front();
+ *job = std::move(jobQueue.front());
jobQueue.pop_front();
- retval.valid = true;
+ retval = true;
}
jobQueueMutex.unlock();
@@ -122,10 +122,10 @@ LuaJobInfo AsyncEngine::getJob()
}
/******************************************************************************/
-void AsyncEngine::putJobResult(const LuaJobInfo &result)
+void AsyncEngine::putJobResult(LuaJobInfo &&result)
{
resultQueueMutex.lock();
- resultQueue.push_back(result);
+ resultQueue.emplace_back(std::move(result));
resultQueueMutex.unlock();
}
@@ -134,26 +134,30 @@ void AsyncEngine::step(lua_State *L)
{
int error_handler = PUSH_ERROR_HANDLER(L);
lua_getglobal(L, "core");
- resultQueueMutex.lock();
+
+ ScriptApiBase *script = ModApiBase::getScriptApiBase(L);
+
+ MutexAutoLock autolock(resultQueueMutex);
while (!resultQueue.empty()) {
- LuaJobInfo jobDone = resultQueue.front();
+ LuaJobInfo j = std::move(resultQueue.front());
resultQueue.pop_front();
lua_getfield(L, -1, "async_event_handler");
-
- if (lua_isnil(L, -1)) {
+ if (lua_isnil(L, -1))
FATAL_ERROR("Async event handler does not exist!");
- }
-
luaL_checktype(L, -1, LUA_TFUNCTION);
- lua_pushinteger(L, jobDone.id);
- lua_pushlstring(L, jobDone.serializedResult.data(),
- jobDone.serializedResult.size());
+ lua_pushinteger(L, j.id);
+ lua_pushlstring(L, j.result.data(), j.result.size());
- PCALL_RESL(L, lua_pcall(L, 2, 0, error_handler));
+ // Call handler
+ const char *origin = j.mod_origin.empty() ? nullptr : j.mod_origin.c_str();
+ script->setOriginDirect(origin);
+ int result = lua_pcall(L, 2, 0, error_handler);
+ if (result)
+ script_error(L, result, origin, "<async>");
}
- resultQueueMutex.unlock();
+
lua_pop(L, 2); // Pop core and error handler
}
@@ -168,8 +172,8 @@ void AsyncEngine::prepareEnvironment(lua_State* L, int top)
/******************************************************************************/
AsyncWorkerThread::AsyncWorkerThread(AsyncEngine* jobDispatcher,
const std::string &name) :
- Thread(name),
ScriptApiBase(ScriptingType::Async),
+ Thread(name),
jobDispatcher(jobDispatcher)
{
lua_State *L = getStack();
@@ -196,9 +200,9 @@ void* AsyncWorkerThread::run()
{
lua_State *L = getStack();
- std::string script = getServer()->getBuiltinLuaPath() + DIR_DELIM + "init.lua";
try {
- loadScript(script);
+ loadMod(getServer()->getBuiltinLuaPath() + DIR_DELIM + "init.lua",
+ BUILTIN_MOD_NAME);
} catch (const ModError &e) {
errorstream << "Execution of async base environment failed: "
<< e.what() << std::endl;
@@ -213,44 +217,44 @@ void* AsyncWorkerThread::run()
}
// Main loop
+ LuaJobInfo j;
while (!stopRequested()) {
// Wait for job
- LuaJobInfo toProcess = jobDispatcher->getJob();
-
- if (!toProcess.valid || stopRequested()) {
+ if (!jobDispatcher->getJob(&j) || stopRequested())
continue;
- }
lua_getfield(L, -1, "job_processor");
- if (lua_isnil(L, -1)) {
+ if (lua_isnil(L, -1))
FATAL_ERROR("Unable to get async job processor!");
- }
-
luaL_checktype(L, -1, LUA_TFUNCTION);
- // Call it
- lua_pushlstring(L,
- toProcess.serializedFunction.data(),
- toProcess.serializedFunction.size());
- lua_pushlstring(L,
- toProcess.serializedParams.data(),
- toProcess.serializedParams.size());
+ if (luaL_loadbuffer(L, j.function.data(), j.function.size(), "=(async)")) {
+ errorstream << "ASYNC WORKER: Unable to deserialize function" << std::endl;
+ lua_pushnil(L);
+ }
+ lua_pushlstring(L, j.params.data(), j.params.size());
+ // Call it
+ setOriginDirect(j.mod_origin.empty() ? nullptr : j.mod_origin.c_str());
int result = lua_pcall(L, 2, 1, error_handler);
if (result) {
- PCALL_RES(result);
- toProcess.serializedResult = "";
+ try {
+ scriptError(result, "<async>");
+ } catch (const ModError &e) {
+ errorstream << e.what() << std::endl;
+ }
} else {
// Fetch result
size_t length;
const char *retval = lua_tolstring(L, -1, &length);
- toProcess.serializedResult = std::string(retval, length);
+ j.result.assign(retval, length);
}
lua_pop(L, 1); // Pop retval
// Put job result
- jobDispatcher->putJobResult(toProcess);
+ if (!j.result.empty())
+ jobDispatcher->putJobResult(std::move(j));
}
lua_pop(L, 2); // Pop core and error handler
diff --git a/src/script/cpp_api/s_async.h b/src/script/cpp_api/s_async.h
index 99a4f891c..697cb0221 100644
--- a/src/script/cpp_api/s_async.h
+++ b/src/script/cpp_api/s_async.h
@@ -21,7 +21,6 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include <vector>
#include <deque>
-#include <map>
#include "threading/semaphore.h"
#include "threading/thread.h"
@@ -39,26 +38,29 @@ struct LuaJobInfo
{
LuaJobInfo() = default;
- // Function to be called in async environment
- std::string serializedFunction = "";
- // Parameter to be passed to function
- std::string serializedParams = "";
- // Result of function call
- std::string serializedResult = "";
+ // Function to be called in async environment (from string.dump)
+ std::string function;
+ // Parameter to be passed to function (serialized)
+ std::string params;
+ // Result of function call (serialized)
+ std::string result;
+ // Name of the mod who invoked this call
+ std::string mod_origin;
// JobID used to identify a job and match it to callback
- unsigned int id = 0;
-
- bool valid = false;
+ u32 id;
};
// Asynchronous working environment
-class AsyncWorkerThread : public Thread, public ScriptApiBase {
+class AsyncWorkerThread : public Thread, virtual public ScriptApiBase {
+ friend class AsyncEngine;
public:
- AsyncWorkerThread(AsyncEngine* jobDispatcher, const std::string &name);
virtual ~AsyncWorkerThread();
void *run();
+protected:
+ AsyncWorkerThread(AsyncEngine* jobDispatcher, const std::string &name);
+
private:
AsyncEngine *jobDispatcher = nullptr;
};
@@ -89,7 +91,8 @@ public:
* @param params Serialized parameters
* @return jobid The job is queued
*/
- unsigned int queueAsyncJob(const std::string &func, const std::string &params);
+ u32 queueAsyncJob(std::string &&func, std::string &&params,
+ const std::string &mod_origin = "");
/**
* Engine step to process finished jobs
@@ -102,15 +105,16 @@ protected:
/**
* Get a Job from queue to be processed
* this function blocks until a job is ready
- * @return a job to be processed
+ * @param job a job to be processed
+ * @return whether a job was available
*/
- LuaJobInfo getJob();
+ bool getJob(LuaJobInfo *job);
/**
* Put a Job result back to result queue
* @param result result of completed job
*/
- void putJobResult(const LuaJobInfo &result);
+ void putJobResult(LuaJobInfo &&result);
/**
* Initialize environment with current registred functions
@@ -129,11 +133,10 @@ private:
std::vector<StateInitializer> stateInitializers;
// Internal counter to create job IDs
- unsigned int jobIdCounter = 0;
+ u32 jobIdCounter = 0;
// Mutex to protect job queue
std::mutex jobQueueMutex;
-
// Job queue
std::deque<LuaJobInfo> jobQueue;
diff --git a/src/script/cpp_api/s_base.cpp b/src/script/cpp_api/s_base.cpp
index f965975a3..921f713c0 100644
--- a/src/script/cpp_api/s_base.cpp
+++ b/src/script/cpp_api/s_base.cpp
@@ -331,13 +331,9 @@ void ScriptApiBase::setOriginDirect(const char *origin)
void ScriptApiBase::setOriginFromTableRaw(int index, const char *fxn)
{
-#ifdef SCRIPTAPI_DEBUG
lua_State *L = getStack();
-
m_last_run_mod = lua_istable(L, index) ?
getstringfield_default(L, index, "mod_origin", "") : "";
- //printf(">>>> running %s for mod: %s\n", fxn, m_last_run_mod.c_str());
-#endif
}
/*
diff --git a/src/script/cpp_api/s_base.h b/src/script/cpp_api/s_base.h
index 86f7f7bac..7a8ebc85a 100644
--- a/src/script/cpp_api/s_base.h
+++ b/src/script/cpp_api/s_base.h
@@ -39,7 +39,6 @@ extern "C" {
#include "config.h"
#define SCRIPTAPI_LOCK_DEBUG
-#define SCRIPTAPI_DEBUG
// MUST be an invalid mod name so that mods can't
// use that name to bypass security!
@@ -108,7 +107,9 @@ public:
Client* getClient();
#endif
- std::string getOrigin() { return m_last_run_mod; }
+ // IMPORTANT: these cannot be used for any security-related uses, they exist
+ // only to enrich error messages
+ const std::string &getOrigin() { return m_last_run_mod; }
void setOriginDirect(const char *origin);
void setOriginFromTableRaw(int index, const char *fxn);
diff --git a/src/script/cpp_api/s_security.cpp b/src/script/cpp_api/s_security.cpp
index add7b1658..580042ec2 100644
--- a/src/script/cpp_api/s_security.cpp
+++ b/src/script/cpp_api/s_security.cpp
@@ -18,7 +18,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
*/
#include "cpp_api/s_security.h"
-
+#include "lua_api/l_base.h"
#include "filesys.h"
#include "porting.h"
#include "server.h"
@@ -538,15 +538,8 @@ bool ScriptApiSecurity::checkPath(lua_State *L, const char *path,
if (!removed.empty())
abs_path += DIR_DELIM + removed;
- // Get server from registry
- lua_rawgeti(L, LUA_REGISTRYINDEX, CUSTOM_RIDX_SCRIPTAPI);
- ScriptApiBase *script;
-#if INDIRECT_SCRIPTAPI_RIDX
- script = (ScriptApiBase *) *(void**)(lua_touserdata(L, -1));
-#else
- script = (ScriptApiBase *) lua_touserdata(L, -1);
-#endif
- lua_pop(L, 1);
+ // Get gamedef from registry
+ ScriptApiBase *script = ModApiBase::getScriptApiBase(L);
const IGameDef *gamedef = script->getGameDef();
if (!gamedef)
return false;
@@ -669,13 +662,7 @@ int ScriptApiSecurity::sl_g_load(lua_State *L)
int ScriptApiSecurity::sl_g_loadfile(lua_State *L)
{
#ifndef SERVER
- lua_rawgeti(L, LUA_REGISTRYINDEX, CUSTOM_RIDX_SCRIPTAPI);
-#if INDIRECT_SCRIPTAPI_RIDX
- ScriptApiBase *script = (ScriptApiBase *) *(void**)(lua_touserdata(L, -1));
-#else
- ScriptApiBase *script = (ScriptApiBase *) lua_touserdata(L, -1);
-#endif
- lua_pop(L, 1);
+ ScriptApiBase *script = ModApiBase::getScriptApiBase(L);
// Client implementation
if (script->getType() == ScriptingType::Client) {