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authorsfan5 <sfan5@live.de>2020-07-14 22:36:53 +0200
committerGitHub <noreply@github.com>2020-07-14 22:36:53 +0200
commit4b4513a67d9fc426d0f33798d0810a3a0594baaf (patch)
treea9afe34600523ce7b80b8484923b40c95019bdc8 /src/script/lua_api/l_env.cpp
parent88ffd641243ead70d82623d54822421c72893240 (diff)
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Implement grouped mode for find_nodes_in_area (#9888)
plus general improvements to find_node_* functions
Diffstat (limited to 'src/script/lua_api/l_env.cpp')
-rw-r--r--src/script/lua_api/l_env.cpp176
1 files changed, 103 insertions, 73 deletions
diff --git a/src/script/lua_api/l_env.cpp b/src/script/lua_api/l_env.cpp
index 89ec9dc7e..b2bc8c5f6 100644
--- a/src/script/lua_api/l_env.cpp
+++ b/src/script/lua_api/l_env.cpp
@@ -752,29 +752,36 @@ int ModApiEnvMod::l_get_gametime(lua_State *L)
return 1;
}
-
-// find_node_near(pos, radius, nodenames, search_center) -> pos or nil
-// nodenames: eg. {"ignore", "group:tree"} or "default:dirt"
-int ModApiEnvMod::l_find_node_near(lua_State *L)
+void ModApiEnvMod::collectNodeIds(lua_State *L, int idx, const NodeDefManager *ndef,
+ std::vector<content_t> &filter)
{
- GET_PLAIN_ENV_PTR;
-
- const NodeDefManager *ndef = env->getGameDef()->ndef();
- v3s16 pos = read_v3s16(L, 1);
- int radius = luaL_checkinteger(L, 2);
- std::vector<content_t> filter;
- if (lua_istable(L, 3)) {
+ if (lua_istable(L, idx)) {
lua_pushnil(L);
- while (lua_next(L, 3) != 0) {
+ while (lua_next(L, idx) != 0) {
// key at index -2 and value at index -1
luaL_checktype(L, -1, LUA_TSTRING);
ndef->getIds(readParam<std::string>(L, -1), filter);
// removes value, keeps key for next iteration
lua_pop(L, 1);
}
- } else if (lua_isstring(L, 3)) {
+ } else if (lua_isstring(L, idx)) {
ndef->getIds(readParam<std::string>(L, 3), filter);
}
+}
+
+// find_node_near(pos, radius, nodenames, [search_center]) -> pos or nil
+// nodenames: eg. {"ignore", "group:tree"} or "default:dirt"
+int ModApiEnvMod::l_find_node_near(lua_State *L)
+{
+ GET_PLAIN_ENV_PTR;
+
+ const NodeDefManager *ndef = env->getGameDef()->ndef();
+ Map &map = env->getMap();
+
+ v3s16 pos = read_v3s16(L, 1);
+ int radius = luaL_checkinteger(L, 2);
+ std::vector<content_t> filter;
+ collectNodeIds(L, 3, ndef, filter);
int start_radius = (lua_isboolean(L, 4) && readParam<bool>(L, 4)) ? 0 : 1;
@@ -785,10 +792,10 @@ int ModApiEnvMod::l_find_node_near(lua_State *L)
#endif
for (int d = start_radius; d <= radius; d++) {
- std::vector<v3s16> list = FacePositionCache::getFacePositions(d);
+ const std::vector<v3s16> &list = FacePositionCache::getFacePositions(d);
for (const v3s16 &i : list) {
v3s16 p = pos + i;
- content_t c = env->getMap().getNode(p).getContent();
+ content_t c = map.getNode(p).getContent();
if (CONTAINS(filter, c)) {
push_v3s16(L, p);
return 1;
@@ -798,8 +805,7 @@ int ModApiEnvMod::l_find_node_near(lua_State *L)
return 0;
}
-// find_nodes_in_area(minp, maxp, nodenames) -> list of positions
-// nodenames: eg. {"ignore", "group:tree"} or "default:dirt"
+// find_nodes_in_area(minp, maxp, nodenames, [grouped])
int ModApiEnvMod::l_find_nodes_in_area(lua_State *L)
{
GET_PLAIN_ENV_PTR;
@@ -809,6 +815,7 @@ int ModApiEnvMod::l_find_nodes_in_area(lua_State *L)
sortBoxVerticies(minp, maxp);
const NodeDefManager *ndef = env->getGameDef()->ndef();
+ Map &map = env->getMap();
#ifndef SERVER
if (Client *client = getClient(L)) {
@@ -826,45 +833,79 @@ int ModApiEnvMod::l_find_nodes_in_area(lua_State *L)
}
std::vector<content_t> filter;
- if (lua_istable(L, 3)) {
- lua_pushnil(L);
- while (lua_next(L, 3) != 0) {
- // key at index -2 and value at index -1
- luaL_checktype(L, -1, LUA_TSTRING);
- ndef->getIds(readParam<std::string>(L, -1), filter);
- // removes value, keeps key for next iteration
- lua_pop(L, 1);
+ collectNodeIds(L, 3, ndef, filter);
+
+ bool grouped = lua_isboolean(L, 4) && readParam<bool>(L, 4);
+
+ if (grouped) {
+ // create the table we will be returning
+ lua_createtable(L, 0, filter.size());
+ int base = lua_gettop(L);
+
+ // create one table for each filter
+ std::vector<u32> idx;
+ idx.resize(filter.size());
+ for (u32 i = 0; i < filter.size(); i++)
+ lua_newtable(L);
+
+ v3s16 p;
+ for (p.X = minp.X; p.X <= maxp.X; p.X++)
+ for (p.Y = minp.Y; p.Y <= maxp.Y; p.Y++)
+ for (p.Z = minp.Z; p.Z <= maxp.Z; p.Z++) {
+ content_t c = map.getNode(p).getContent();
+
+ auto it = std::find(filter.begin(), filter.end(), c);
+ if (it != filter.end()) {
+ // Calculate index of the table and append the position
+ u32 filt_index = it - filter.begin();
+ push_v3s16(L, p);
+ lua_rawseti(L, base + 1 + filt_index, ++idx[filt_index]);
+ }
}
- } else if (lua_isstring(L, 3)) {
- ndef->getIds(readParam<std::string>(L, 3), filter);
- }
- std::vector<u32> individual_count;
- individual_count.resize(filter.size());
+ // last filter table is at top of stack
+ u32 i = filter.size() - 1;
+ do {
+ if (idx[i] == 0) {
+ // No such node found -> drop the empty table
+ lua_pop(L, 1);
+ } else {
+ // This node was found -> put table into the return table
+ lua_setfield(L, base, ndef->get(filter[i]).name.c_str());
+ }
+ } while (i-- != 0);
- lua_newtable(L);
- u64 i = 0;
- for (s16 x = minp.X; x <= maxp.X; x++)
- for (s16 y = minp.Y; y <= maxp.Y; y++)
- for (s16 z = minp.Z; z <= maxp.Z; z++) {
- v3s16 p(x, y, z);
- content_t c = env->getMap().getNode(p).getContent();
-
- std::vector<content_t>::iterator it = std::find(filter.begin(), filter.end(), c);
- if (it != filter.end()) {
- push_v3s16(L, p);
- lua_rawseti(L, -2, ++i);
+ assert(lua_gettop(L) == base);
+ return 1;
+ } else {
+ std::vector<u32> individual_count;
+ individual_count.resize(filter.size());
+
+ lua_newtable(L);
+ u32 i = 0;
+ v3s16 p;
+ for (p.X = minp.X; p.X <= maxp.X; p.X++)
+ for (p.Y = minp.Y; p.Y <= maxp.Y; p.Y++)
+ for (p.Z = minp.Z; p.Z <= maxp.Z; p.Z++) {
+ content_t c = env->getMap().getNode(p).getContent();
- u32 filt_index = it - filter.begin();
- individual_count[filt_index]++;
+ auto it = std::find(filter.begin(), filter.end(), c);
+ if (it != filter.end()) {
+ push_v3s16(L, p);
+ lua_rawseti(L, -2, ++i);
+
+ u32 filt_index = it - filter.begin();
+ individual_count[filt_index]++;
+ }
}
+
+ lua_createtable(L, 0, filter.size());
+ for (u32 i = 0; i < filter.size(); i++) {
+ lua_pushinteger(L, individual_count[i]);
+ lua_setfield(L, -2, ndef->get(filter[i]).name.c_str());
+ }
+ return 2;
}
- lua_newtable(L);
- for (u32 i = 0; i < filter.size(); i++) {
- lua_pushnumber(L, individual_count[i]);
- lua_setfield(L, -2, ndef->get(filter[i]).name.c_str());
- }
- return 2;
}
// find_nodes_in_area_under_air(minp, maxp, nodenames) -> list of positions
@@ -885,6 +926,7 @@ int ModApiEnvMod::l_find_nodes_in_area_under_air(lua_State *L)
sortBoxVerticies(minp, maxp);
const NodeDefManager *ndef = env->getGameDef()->ndef();
+ Map &map = env->getMap();
#ifndef SERVER
if (Client *client = getClient(L)) {
@@ -902,33 +944,21 @@ int ModApiEnvMod::l_find_nodes_in_area_under_air(lua_State *L)
}
std::vector<content_t> filter;
-
- if (lua_istable(L, 3)) {
- lua_pushnil(L);
- while (lua_next(L, 3) != 0) {
- // key at index -2 and value at index -1
- luaL_checktype(L, -1, LUA_TSTRING);
- ndef->getIds(readParam<std::string>(L, -1), filter);
- // removes value, keeps key for next iteration
- lua_pop(L, 1);
- }
- } else if (lua_isstring(L, 3)) {
- ndef->getIds(readParam<std::string>(L, 3), filter);
- }
+ collectNodeIds(L, 3, ndef, filter);
lua_newtable(L);
- u64 i = 0;
- for (s16 x = minp.X; x <= maxp.X; x++)
- for (s16 z = minp.Z; z <= maxp.Z; z++) {
- s16 y = minp.Y;
- v3s16 p(x, y, z);
- content_t c = env->getMap().getNode(p).getContent();
- for (; y <= maxp.Y; y++) {
- v3s16 psurf(x, y + 1, z);
- content_t csurf = env->getMap().getNode(psurf).getContent();
+ u32 i = 0;
+ v3s16 p;
+ for (p.X = minp.X; p.X <= maxp.X; p.X++)
+ for (p.Z = minp.Z; p.Z <= maxp.Z; p.Z++) {
+ p.Y = minp.Y;
+ content_t c = map.getNode(p).getContent();
+ for (; p.Y <= maxp.Y; p.Y++) {
+ v3s16 psurf(p.X, p.Y + 1, p.Z);
+ content_t csurf = map.getNode(psurf).getContent();
if (c != CONTENT_AIR && csurf == CONTENT_AIR &&
CONTAINS(filter, c)) {
- push_v3s16(L, v3s16(x, y, z));
+ push_v3s16(L, p);
lua_rawseti(L, -2, ++i);
}
c = csurf;