summaryrefslogtreecommitdiff
path: root/src/script/lua_api/l_env.cpp
diff options
context:
space:
mode:
authorLoic Blot <loic.blot@unix-experience.fr>2020-04-11 11:22:15 +0200
committerLoïc Blot <nerzhul@users.noreply.github.com>2020-04-11 16:07:17 +0200
commit5146086a64d5eeb480948d612a008a2ec81455d4 (patch)
tree924bc1191cd251cd48d7f41e7d9b02577985eadf /src/script/lua_api/l_env.cpp
parent894a34aef48024a752a1ef151d046955d83858d0 (diff)
downloadminetest-5146086a64d5eeb480948d612a008a2ec81455d4.tar.gz
minetest-5146086a64d5eeb480948d612a008a2ec81455d4.tar.bz2
minetest-5146086a64d5eeb480948d612a008a2ec81455d4.zip
Drop content_sao.{cpp,h}
Move LuaEntitySAO to a new dedicated file Drop TestSAO (useless object) Drop the old static startup initialized SAO factory, which was pretty useless. This factory was using a std::map for 2 elements, now just use a simple condition owned by ServerEnvironment, which will be lightweight, that will also drop a one time useful test on each LuaEntitySAO creation. This should reduce server load on massive SAO creation
Diffstat (limited to 'src/script/lua_api/l_env.cpp')
-rw-r--r--src/script/lua_api/l_env.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/script/lua_api/l_env.cpp b/src/script/lua_api/l_env.cpp
index 438669feb..40e50e64a 100644
--- a/src/script/lua_api/l_env.cpp
+++ b/src/script/lua_api/l_env.cpp
@@ -33,12 +33,12 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "nodedef.h"
#include "daynightratio.h"
#include "util/pointedthing.h"
-#include "content_sao.h"
#include "mapgen/treegen.h"
#include "emerge.h"
#include "pathfinder.h"
#include "face_position_cache.h"
#include "remoteplayer.h"
+#include "server/luaentity_sao.h"
#include "server/player_sao.h"
#ifndef SERVER
#include "client/client.h"