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author | Loïc Blot <nerzhul@users.noreply.github.com> | 2017-07-18 21:39:55 +0200 |
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committer | GitHub <noreply@github.com> | 2017-07-18 21:39:55 +0200 |
commit | 79f19b8369a0120fbf0bd0ee3739989fbbbca50e (patch) | |
tree | 0051cde3efe56d35d03aa50a5095d9b8ba04d15b /src/script/lua_api/l_env.cpp | |
parent | 7e3cdf7088b1fb6744d0bd9cc903823b6e3bbfe3 (diff) | |
download | minetest-79f19b8369a0120fbf0bd0ee3739989fbbbca50e.tar.gz minetest-79f19b8369a0120fbf0bd0ee3739989fbbbca50e.tar.bz2 minetest-79f19b8369a0120fbf0bd0ee3739989fbbbca50e.zip |
[CSM] Add flavour limits controlled by server (#5930)
* [CSM] Add flavour limits controlled by server
Server send flavour limits to client permitting to disable or limit some Lua calls
* Add limits for reading nodedefs and itemdefs
* flavour: Add lookup node limits
* Merge get_node_or_nil into get_node.
Sending fake node doesn't make sense in CSM, just return nil if node is not available for any reason
* Add node range customization when noderange flavour is enabled (default 8 nodes)
* Limit nodes range & disable chat message sending by default
* Bump protocol version
Diffstat (limited to 'src/script/lua_api/l_env.cpp')
-rw-r--r-- | src/script/lua_api/l_env.cpp | 10 |
1 files changed, 10 insertions, 0 deletions
diff --git a/src/script/lua_api/l_env.cpp b/src/script/lua_api/l_env.cpp index 3a4ba89f3..2a57ca59b 100644 --- a/src/script/lua_api/l_env.cpp +++ b/src/script/lua_api/l_env.cpp @@ -25,6 +25,7 @@ with this program; if not, write to the Free Software Foundation, Inc., #include "lua_api/l_vmanip.h" #include "common/c_converter.h" #include "common/c_content.h" +#include <algorithm> #include "scripting_server.h" #include "environment.h" #include "server.h" @@ -726,6 +727,15 @@ int ModApiEnvMod::l_find_node_near(lua_State *L) } int start_radius = (lua_toboolean(L, 4)) ? 0 : 1; + +#ifndef SERVER + // Client API limitations + if (getClient(L) && + getClient(L)->checkCSMFlavourLimit(CSMFlavourLimit::CSM_FL_LOOKUP_NODES)) { + radius = std::max<int>(radius, getClient(L)->getCSMNodeRangeLimit()); + } +#endif + for (int d = start_radius; d <= radius; d++) { std::vector<v3s16> list = FacePositionCache::getFacePositions(d); for (std::vector<v3s16>::iterator i = list.begin(); |