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authorSfan5 <sfan5@live.de>2013-09-09 19:21:07 +0200
committerSfan5 <sfan5@live.de>2013-09-09 22:50:51 +0200
commitd423a8fc20a33ebf6c3f1c95e96b57dd18d19c29 (patch)
treed53ca0b337f2610bdc29c89f2810b242818f6c64 /src/script/lua_api/l_internal.h
parentf1e4a671dc524430cae0dc66fd774858842a3067 (diff)
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Fix 'Unknown map backend' error when using Configure menu right after creating world
Diffstat (limited to 'src/script/lua_api/l_internal.h')
0 files changed, 0 insertions, 0 deletions
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--trainhud.lua: holds all the code for train controlling

advtrains.hud = {}
advtrains.hhud = {}

minetest.register_on_leaveplayer(function(player)
advtrains.hud[player:get_player_name()] = nil
advtrains.hhud[player:get_player_name()] = nil
end)

local mletter={[1]="F", [-1]="R", [0]="N"}
local doorstr={[-1]="|<>| >|<", [0]=">|< >|<", [1]=">|< |<>|"}

function advtrains.on_control_change(pc, train, flip)
   	local maxspeed = train.max_speed or 10
	if pc.sneak then
		if pc.up then
			train.tarvelocity = maxspeed
		end
		if pc.down then
			train.tarvelocity = 0
		end
		if pc.left then
			train.tarvelocity = 4
		end
		if pc.right then
			train.tarvelocity = 8
		end
		if pc.jump then
			train.brake = true
			--0: released, 1: brake and pressed, 2: released and brake, 3: pressed and brake
			if not train.brake_hold_state or train.brake_hold_state==0 then
				train.brake_hold_state = 1
			elseif train.brake_hold_state==2 then
				train.brake_hold_state = 3
			end
		elseif train.brake_hold_state==1 then
			train.brake_hold_state = 2
		elseif train.brake_hold_state==3 then
			train.brake = false
			train.brake_hold_state = 0
		end
		--shift+use:see wagons.lua
	else
		local act=false
		if pc.up then
		   train.lever=4
		   act=true
		end
		if pc.jump then
			train.lever = 1
			act=true
		end
		if pc.down then
			if train.velocity>0 then
				if pc.jump then
					train.lever = 0
				else
					train.lever = 2
				end
				act=true
			else
				train.movedir = -train.movedir
			end
		end
		if pc.left then
			if train.door_open ~= 0 then
				train.door_open = 0
			else
				train.door_open = -train.movedir
			end
		end
		if pc.right then
			if train.door_open ~= 0 then
				train.door_open = 0
			else
				train.door_open = train.movedir
			end
		end
		train.active_control = act
		if pc.aux1 then
			--horn
		end
	end
end
function advtrains.update_driver_hud(pname, train, flip)
	local inside=train.text_inside or ""
	advtrains.set_trainhud(pname, inside.."\n"..advtrains.hud_train_format(train, flip))
end
function advtrains.clear_driver_hud(pname)
	advtrains.set_trainhud(pname, "")
end

function advtrains.set_trainhud(name, text)
	local hud = advtrains.hud[name]
	local player=minetest.get_player_by_name(name)
	if not player then
	   return
	end
	if not hud then
		hud = {}
		advtrains.hud[name] = hud
		hud.id = player:hud_add({
			hud_elem_type = "text",
			name = "ADVTRAINS",
			number = 0xFFFFFF,