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authorsapier <Sapier at GMX dot net>2013-05-25 00:51:02 +0200
committerKahrl <kahrl@gmx.net>2013-05-25 00:51:02 +0200
commitab433775777c4f5055bcf4d2a1cffc506c4f9961 (patch)
tree9f80c74c95cbb1efa15c0c36df8d5e35235e5554 /src/script/lua_api/l_inventory.h
parent865f380c91ced850d1a499c91aa2ab5489624802 (diff)
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Move scriptapi to separate folder (by sapier)
On the lua side, notably minetest.env:<function>(<args>) should now be replaced by minetest.<function>(<args>). The old way is and will stay supported for a long time. Also: Update and clean up lua_api.txt (by celeron55) Move EnvRef to lua and remove add_rat and add_firefly (by kahrl) Add separate src/util/CMakeLists.txt, other minor fixes (by kahrl)
Diffstat (limited to 'src/script/lua_api/l_inventory.h')
-rw-r--r--src/script/lua_api/l_inventory.h137
1 files changed, 137 insertions, 0 deletions
diff --git a/src/script/lua_api/l_inventory.h b/src/script/lua_api/l_inventory.h
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+++ b/src/script/lua_api/l_inventory.h
@@ -0,0 +1,137 @@
+/*
+Minetest
+Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
+
+This program is free software; you can redistribute it and/or modify
+it under the terms of the GNU Lesser General Public License as published by
+the Free Software Foundation; either version 2.1 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU Lesser General Public License for more details.
+
+You should have received a copy of the GNU Lesser General Public License along
+with this program; if not, write to the Free Software Foundation, Inc.,
+51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+*/
+
+#ifndef L_INVENTORY_H_
+#define L_INVENTORY_H_
+
+extern "C" {
+#include <lua.h>
+#include <lauxlib.h>
+}
+
+#include "inventorymanager.h"
+#include "player.h"
+#include "serverobject.h"
+#include "inventory.h"
+
+#include "lua_api/l_base.h"
+/*
+ InvRef
+*/
+
+class InvRef
+{
+private:
+ InventoryLocation m_loc;
+
+ static const char className[];
+ static const luaL_reg methods[];
+
+ static InvRef *checkobject(lua_State *L, int narg);
+
+ static Inventory* getinv(lua_State *L, InvRef *ref);
+
+ static InventoryList* getlist(lua_State *L, InvRef *ref,
+ const char *listname);
+
+ static void reportInventoryChange(lua_State *L, InvRef *ref);
+
+ // Exported functions
+
+ // garbage collector
+ static int gc_object(lua_State *L);
+
+ // is_empty(self, listname) -> true/false
+ static int l_is_empty(lua_State *L);
+
+ // get_size(self, listname)
+ static int l_get_size(lua_State *L);
+
+ // get_width(self, listname)
+ static int l_get_width(lua_State *L);
+
+ // set_size(self, listname, size)
+ static int l_set_size(lua_State *L);
+
+ // set_width(self, listname, size)
+ static int l_set_width(lua_State *L);
+
+ // get_stack(self, listname, i) -> itemstack
+ static int l_get_stack(lua_State *L);
+
+ // set_stack(self, listname, i, stack) -> true/false
+ static int l_set_stack(lua_State *L);
+
+ // get_list(self, listname) -> list or nil
+ static int l_get_list(lua_State *L);
+
+ // set_list(self, listname, list)
+ static int l_set_list(lua_State *L);
+
+ // add_item(self, listname, itemstack or itemstring or table or nil) -> itemstack
+ // Returns the leftover stack
+ static int l_add_item(lua_State *L);
+
+ // room_for_item(self, listname, itemstack or itemstring or table or nil) -> true/false
+ // Returns true if the item completely fits into the list
+ static int l_room_for_item(lua_State *L);
+
+ // contains_item(self, listname, itemstack or itemstring or table or nil) -> true/false
+ // Returns true if the list contains the given count of the given item name
+ static int l_contains_item(lua_State *L);
+
+ // remove_item(self, listname, itemstack or itemstring or table or nil) -> itemstack
+ // Returns the items that were actually removed
+ static int l_remove_item(lua_State *L);
+
+ // get_location() -> location (like minetest.get_inventory(location))
+ static int l_get_location(lua_State *L);
+
+public:
+ InvRef(const InventoryLocation &loc);
+
+ ~InvRef();
+
+ // Creates an InvRef and leaves it on top of stack
+ // Not callable from Lua; all references are created on the C side.
+ static void create(lua_State *L, const InventoryLocation &loc);
+ static void createPlayer(lua_State *L, Player *player);
+ static void createNodeMeta(lua_State *L, v3s16 p);
+ static void Register(lua_State *L);
+};
+
+class ModApiInventory
+ : public ModApiBase
+{
+public:
+ ModApiInventory();
+
+ bool Initialize(lua_State *L, int top);
+
+ static int l_create_detached_inventory_raw(lua_State *L);
+ static int l_get_inventory(lua_State *L);
+private:
+ static void inventory_set_list_from_lua(Inventory *inv, const char *name,
+ lua_State *L, int tableindex, int forcesize);
+ static void inventory_get_list_to_lua(Inventory *inv, const char *name,
+ lua_State *L);
+
+};
+
+#endif /* L_INVENTORY_H_ */