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author | Kahrl <kahrl@gmx.net> | 2013-08-11 04:09:45 +0200 |
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committer | Kahrl <kahrl@gmx.net> | 2013-08-14 21:03:33 +0200 |
commit | 4e1f50035e860a00636ca5d804c267119df99601 (patch) | |
tree | c6cab522305ef2a5b9cfdb3685340d57590f1ff1 /src/script/lua_api/l_inventory.h | |
parent | 6228d634fb31d1ce925d1fdc2dac022629a007ef (diff) | |
download | minetest-4e1f50035e860a00636ca5d804c267119df99601.tar.gz minetest-4e1f50035e860a00636ca5d804c267119df99601.tar.bz2 minetest-4e1f50035e860a00636ca5d804c267119df99601.zip |
Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu
Diffstat (limited to 'src/script/lua_api/l_inventory.h')
-rw-r--r-- | src/script/lua_api/l_inventory.h | 30 |
1 files changed, 11 insertions, 19 deletions
diff --git a/src/script/lua_api/l_inventory.h b/src/script/lua_api/l_inventory.h index 83e8039b8..ed3249e5f 100644 --- a/src/script/lua_api/l_inventory.h +++ b/src/script/lua_api/l_inventory.h @@ -20,23 +20,18 @@ with this program; if not, write to the Free Software Foundation, Inc., #ifndef L_INVENTORY_H_ #define L_INVENTORY_H_ -extern "C" { -#include <lua.h> -#include <lauxlib.h> -} +#include "lua_api/l_base.h" -#include "inventorymanager.h" -#include "player.h" -#include "serverobject.h" #include "inventory.h" +#include "inventorymanager.h" + +class Player; -#include "lua_api/l_base.h" /* InvRef */ -class InvRef -{ +class InvRef : public ModApiBase { private: InventoryLocation m_loc; @@ -116,22 +111,19 @@ public: static void Register(lua_State *L); }; -class ModApiInventory - : public ModApiBase -{ -public: - ModApiInventory(); - - bool Initialize(lua_State *L, int top); - +class ModApiInventory : public ModApiBase { +private: static int l_create_detached_inventory_raw(lua_State *L); + static int l_get_inventory(lua_State *L); -private: + static void inventory_set_list_from_lua(Inventory *inv, const char *name, lua_State *L, int tableindex, int forcesize); static void inventory_get_list_to_lua(Inventory *inv, const char *name, lua_State *L); +public: + static void Initialize(lua_State *L, int top); }; #endif /* L_INVENTORY_H_ */ |