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author | Dániel Juhász <juhdanad@gmail.com> | 2018-02-10 22:04:16 +0200 |
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committer | SmallJoker <SmallJoker@users.noreply.github.com> | 2018-02-10 21:04:16 +0100 |
commit | 3face01a202040e4feff3b0936b4aa89c051c98d (patch) | |
tree | ccdad6773aa9705cc07fdc9f71f28bae395f353e /src/script/lua_api/l_item.cpp | |
parent | 617d94c8038e3ff035eaeef7ccdfa4f442feb873 (diff) | |
download | minetest-3face01a202040e4feff3b0936b4aa89c051c98d.tar.gz minetest-3face01a202040e4feff3b0936b4aa89c051c98d.tar.bz2 minetest-3face01a202040e4feff3b0936b4aa89c051c98d.zip |
Node definition manager refactor (#7016)
* Rename IWritableNodeDefManager to NodeDefManager
* Make INodeDefManager functions const
* Use "const *NodeDefManager" instead of "*INodeDefManager"
* Remove unused INodeDefManager class
* Merge NodeDefManager and CNodeDefManager
* Document NodeDefManager
Diffstat (limited to 'src/script/lua_api/l_item.cpp')
-rw-r--r-- | src/script/lua_api/l_item.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/src/script/lua_api/l_item.cpp b/src/script/lua_api/l_item.cpp index 207a04c6c..d7e9f0a5b 100644 --- a/src/script/lua_api/l_item.cpp +++ b/src/script/lua_api/l_item.cpp @@ -501,7 +501,7 @@ int ModApiItemMod::l_register_item_raw(lua_State *L) // Get the writable item and node definition managers from the server IWritableItemDefManager *idef = getServer(L)->getWritableItemDefManager(); - IWritableNodeDefManager *ndef = + NodeDefManager *ndef = getServer(L)->getWritableNodeDefManager(); // Check if name is defined @@ -561,7 +561,7 @@ int ModApiItemMod::l_unregister_item_raw(lua_State *L) // Unregister the node if (idef->get(name).type == ITEM_NODE) { - IWritableNodeDefManager *ndef = + NodeDefManager *ndef = getServer(L)->getWritableNodeDefManager(); ndef->removeNode(name); } @@ -593,7 +593,7 @@ int ModApiItemMod::l_get_content_id(lua_State *L) NO_MAP_LOCK_REQUIRED; std::string name = luaL_checkstring(L, 1); - INodeDefManager *ndef = getGameDef(L)->getNodeDefManager(); + const NodeDefManager *ndef = getGameDef(L)->getNodeDefManager(); content_t c = ndef->getId(name); lua_pushinteger(L, c); @@ -606,7 +606,7 @@ int ModApiItemMod::l_get_name_from_content_id(lua_State *L) NO_MAP_LOCK_REQUIRED; content_t c = luaL_checkint(L, 1); - INodeDefManager *ndef = getGameDef(L)->getNodeDefManager(); + const NodeDefManager *ndef = getGameDef(L)->getNodeDefManager(); const char *name = ndef->get(c).name.c_str(); lua_pushstring(L, name); |