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authorHugues Ross <hugues.ross@gmail.com>2020-07-28 13:16:57 -0400
committerGitHub <noreply@github.com>2020-07-28 19:16:57 +0200
commit3ce03d1c2a63d261c83f5962cd13212697f19472 (patch)
treef7c7db205866254865d18c711682c984c062b9cc /src/script/lua_api/l_mainmenu.cpp
parentf948e2c58570df6bc77226b6066fec5ed90051ee (diff)
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Sanitize world directory names on create. Keep original name separate (#9432)
Blacklisted characters are replaced by '_' in the path. The display name is stored in world.mt, and duplicate file names are resolved by adding an incrementing suffix (_1, _2, _3, etc).
Diffstat (limited to 'src/script/lua_api/l_mainmenu.cpp')
-rw-r--r--src/script/lua_api/l_mainmenu.cpp9
1 files changed, 5 insertions, 4 deletions
diff --git a/src/script/lua_api/l_mainmenu.cpp b/src/script/lua_api/l_mainmenu.cpp
index f32c477c2..e49ec4052 100644
--- a/src/script/lua_api/l_mainmenu.cpp
+++ b/src/script/lua_api/l_mainmenu.cpp
@@ -618,7 +618,7 @@ int ModApiMainMenu::l_create_world(lua_State *L)
std::string path = porting::path_user + DIR_DELIM
"worlds" + DIR_DELIM
- + name;
+ + sanitizeDirName(name, "world_");
std::vector<SubgameSpec> games = getAvailableGames();
@@ -626,10 +626,11 @@ int ModApiMainMenu::l_create_world(lua_State *L)
(gameidx < (int) games.size())) {
// Create world if it doesn't exist
- if (!loadGameConfAndInitWorld(path, games[gameidx])) {
- lua_pushstring(L, "Failed to initialize world");
- } else {
+ try {
+ loadGameConfAndInitWorld(path, name, games[gameidx], true);
lua_pushnil(L);
+ } catch (const BaseException &e) {
+ lua_pushstring(L, (std::string("Failed to initialize world: ") + e.what()).c_str());
}
} else {
lua_pushstring(L, "Invalid game index");