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authorLoic Blot <loic.blot@unix-experience.fr>2018-03-08 22:19:25 +0100
committerLoïc Blot <nerzhul@users.noreply.github.com>2018-03-08 23:00:17 +0100
commitc7c03ad7a60b77040d0dfc360a79f065e0c2c971 (patch)
tree148e6617ced494a4f1cae085666bcd06eb14a1d3 /src/script/lua_api/l_mapgen.cpp
parentc7656edaa57a951f2496d454a42cdf899459b572 (diff)
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Cleanup & bugfix
* ObjectRef::set_local_animation: fix wrong lua return (should push a boolean, currently returns nil) * ObjectRef::set_eye_offset: fix wrong lua return (should push a boolean, currently returns nil) * Fix various Server functions which depends on RemotePlayer objet and return true/false when player object is nil whereas it's a caller implementation error. Change those bool functions to void and add sanitize_check call instead. Current callers are always checking player object validity * Optimize Server::setClouds : use CloudParams object ref instead of attribute deserialization from structure & perform RemotePlayer::setCloudParams directly in server class like many other calls * Optimize Server::SendCloudParams: use CloudParams object ref instead of deserialized attributes
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