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authorPierre-Yves Rollo <dev@pyrollo.com>2020-10-04 15:24:29 +0200
committerSmallJoker <mk939@ymail.com>2020-10-04 15:24:34 +0200
commit81c66d6efb9fb0ab8a03b40e2bc22aa49eff9a04 (patch)
tree0f1c256eb6f24eb95df60804d9db82cead0f91e2 /src/script/lua_api/l_minimap.cpp
parent3068853e8a58ccc7370a5ce977c08223601c497a (diff)
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Minimap as HUD element with API control
Features: * Define Minimap available modes (surface/radar, scale) from Lua, using player:set_minimap_modes() * New HUD elements for displaying minimap with custom size and placing * New minimap mode for displaying a texture instead of the map
Diffstat (limited to 'src/script/lua_api/l_minimap.cpp')
-rw-r--r--src/script/lua_api/l_minimap.cpp24
1 files changed, 14 insertions, 10 deletions
diff --git a/src/script/lua_api/l_minimap.cpp b/src/script/lua_api/l_minimap.cpp
index 5fba76eb8..3bbb6e5e3 100644
--- a/src/script/lua_api/l_minimap.cpp
+++ b/src/script/lua_api/l_minimap.cpp
@@ -89,7 +89,7 @@ int LuaMinimap::l_get_mode(lua_State *L)
LuaMinimap *ref = checkobject(L, 1);
Minimap *m = getobject(ref);
- lua_pushinteger(L, m->getMinimapMode());
+ lua_pushinteger(L, m->getModeIndex());
return 1;
}
@@ -98,13 +98,11 @@ int LuaMinimap::l_set_mode(lua_State *L)
LuaMinimap *ref = checkobject(L, 1);
Minimap *m = getobject(ref);
- s32 mode = lua_tointeger(L, 2);
- if (mode < MINIMAP_MODE_OFF ||
- mode >= MINIMAP_MODE_COUNT) {
+ u32 mode = lua_tointeger(L, 2);
+ if (mode >= m->getMaxModeIndex())
return 0;
- }
- m->setMinimapMode((MinimapMode) mode);
+ m->setModeIndex(mode);
return 1;
}
@@ -140,8 +138,11 @@ int LuaMinimap::l_show(lua_State *L)
LuaMinimap *ref = checkobject(L, 1);
Minimap *m = getobject(ref);
- if (m->getMinimapMode() == MINIMAP_MODE_OFF)
- m->setMinimapMode(MINIMAP_MODE_SURFACEx1);
+ // This is not very adapted to new minimap mode management. Btw, tried
+ // to do something compatible.
+
+ if (m->getModeIndex() == 0 && m->getMaxModeIndex() > 0)
+ m->setModeIndex(1);
client->showMinimap(true);
return 1;
@@ -155,8 +156,11 @@ int LuaMinimap::l_hide(lua_State *L)
LuaMinimap *ref = checkobject(L, 1);
Minimap *m = getobject(ref);
- if (m->getMinimapMode() != MINIMAP_MODE_OFF)
- m->setMinimapMode(MINIMAP_MODE_OFF);
+ // This is not very adapted to new minimap mode management. Btw, tried
+ // to do something compatible.
+
+ if (m->getModeIndex() != 0)
+ m->setModeIndex(0);
client->showMinimap(false);
return 1;