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author | Loïc Blot <nerzhul@users.noreply.github.com> | 2017-04-08 09:28:37 +0200 |
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committer | GitHub <noreply@github.com> | 2017-04-08 09:28:37 +0200 |
commit | 41c54830242269de073e4a0c10d1775dfdf6811d (patch) | |
tree | 5e432420281b966cce7ff1638ccfd618a393a6b3 /src/script/lua_api/l_noise.cpp | |
parent | 01f9d05f2358f0771bd77fde6ca67192ebd6ceac (diff) | |
download | minetest-41c54830242269de073e4a0c10d1775dfdf6811d.tar.gz minetest-41c54830242269de073e4a0c10d1775dfdf6811d.tar.bz2 minetest-41c54830242269de073e4a0c10d1775dfdf6811d.zip |
Replace luaL_reg with luaL_Reg as recent LuaJIT dropped the Lua 5.0 compat (#5541)
We are bundling Lua5.1 which has same macro
Diffstat (limited to 'src/script/lua_api/l_noise.cpp')
-rw-r--r-- | src/script/lua_api/l_noise.cpp | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/src/script/lua_api/l_noise.cpp b/src/script/lua_api/l_noise.cpp index e0039371f..e3e76191f 100644 --- a/src/script/lua_api/l_noise.cpp +++ b/src/script/lua_api/l_noise.cpp @@ -135,7 +135,7 @@ void LuaPerlinNoise::Register(lua_State *L) const char LuaPerlinNoise::className[] = "PerlinNoise"; -const luaL_reg LuaPerlinNoise::methods[] = { +const luaL_Reg LuaPerlinNoise::methods[] = { luamethod(LuaPerlinNoise, get2d), luamethod(LuaPerlinNoise, get3d), {0,0} @@ -393,7 +393,7 @@ void LuaPerlinNoiseMap::Register(lua_State *L) const char LuaPerlinNoiseMap::className[] = "PerlinNoiseMap"; -const luaL_reg LuaPerlinNoiseMap::methods[] = { +const luaL_Reg LuaPerlinNoiseMap::methods[] = { luamethod(LuaPerlinNoiseMap, get2dMap), luamethod(LuaPerlinNoiseMap, get2dMap_flat), luamethod(LuaPerlinNoiseMap, calc2dMap), @@ -498,7 +498,7 @@ void LuaPseudoRandom::Register(lua_State *L) const char LuaPseudoRandom::className[] = "PseudoRandom"; -const luaL_reg LuaPseudoRandom::methods[] = { +const luaL_Reg LuaPseudoRandom::methods[] = { luamethod(LuaPseudoRandom, next), {0,0} }; @@ -597,7 +597,7 @@ void LuaPcgRandom::Register(lua_State *L) const char LuaPcgRandom::className[] = "PcgRandom"; -const luaL_reg LuaPcgRandom::methods[] = { +const luaL_Reg LuaPcgRandom::methods[] = { luamethod(LuaPcgRandom, next), luamethod(LuaPcgRandom, rand_normal_dist), {0,0} @@ -711,7 +711,7 @@ void LuaSecureRandom::Register(lua_State *L) } const char LuaSecureRandom::className[] = "SecureRandom"; -const luaL_reg LuaSecureRandom::methods[] = { +const luaL_Reg LuaSecureRandom::methods[] = { luamethod(LuaSecureRandom, next_bytes), {0,0} }; |