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authorsfan5 <sfan5@live.de>2020-04-10 22:06:24 +0200
committerLoïc Blot <nerzhul@users.noreply.github.com>2020-04-11 13:12:51 +0200
commit054c5dfaa35dd79560a465ccc0ef214cb5f34c88 (patch)
tree7f9e2feefbee0708f3dc7371d3615767deba0048 /src/script/lua_api/l_object.cpp
parentf105bc8dc2444d98a9cd74a2caa0013ce2e07008 (diff)
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scriptapi: Sort out ServerEnvironment / Environment distinction properly
The API implementation is shared between CSM and SSM. Functions should retrieve a plain env when they do not need any server-specific functions.
Diffstat (limited to 'src/script/lua_api/l_object.cpp')
-rw-r--r--src/script/lua_api/l_object.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/script/lua_api/l_object.cpp b/src/script/lua_api/l_object.cpp
index 23ed1ffe0..5cd978d73 100644
--- a/src/script/lua_api/l_object.cpp
+++ b/src/script/lua_api/l_object.cpp
@@ -533,7 +533,7 @@ int ObjectRef::l_set_local_animation(lua_State *L)
// get_local_animation(self)
int ObjectRef::l_get_local_animation(lua_State *L)
{
- NO_MAP_LOCK_REQUIRED
+ NO_MAP_LOCK_REQUIRED;
ObjectRef *ref = checkobject(L, 1);
RemotePlayer *player = getplayer(ref);
if (player == NULL)