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authorLoïc Blot <nerzhul@users.noreply.github.com>2017-08-20 13:30:50 +0200
committerGitHub <noreply@github.com>2017-08-20 13:30:50 +0200
commit1c1c97cbd1d7913ac12bf550ec02c97f843a0fd3 (patch)
tree03dd0c39e323c7f0b1f06014ff30e74f429bfa01 /src/script/lua_api/l_object.cpp
parent50669cd2822a11570ae462972194eeb2d585a8c1 (diff)
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Modernize source code: last part (#6285)
* Modernize source code: last par * Use empty when needed * Use emplace_back instead of push_back when needed * For range-based loops * Initializers fixes * constructors, destructors default * c++ C stl includes
Diffstat (limited to 'src/script/lua_api/l_object.cpp')
-rw-r--r--src/script/lua_api/l_object.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/script/lua_api/l_object.cpp b/src/script/lua_api/l_object.cpp
index bad5ec8af..a65a5e88f 100644
--- a/src/script/lua_api/l_object.cpp
+++ b/src/script/lua_api/l_object.cpp
@@ -551,7 +551,7 @@ int ObjectRef::l_get_local_animation(lua_State *L)
float frame_speed;
player->getLocalAnimations(frames, &frame_speed);
- for (v2s32 frame : frames) {
+ for (const v2s32 &frame : frames) {
push_v2s32(L, frame);
}